“I thought I could ship at least 700 units to stay in business”
21–30 of 346 posts
Re: “I thought I could ship at least 700 units to stay in business”
#22Either I'm misunderstanding this statement or he really calculated $550 for a whole month. How or in which country is that enough to survive a whole month?
Re: “I thought I could ship at least 700 units to stay in business”
#23There are few things come to mind: 1. Is it necessary to setup a company and accounting procedures before you even make your first sale? 2. I think this is a great game, however the failure to launch is rooted on marketing: not enough marketing research, tweeting and emailing publishers are not enough. Who is your ideal customer? Where do they spend their time at? What features distinguish you from other competitors?…
I am very sure that you don't need to setup a company before releasing a game.
Re: “I thought I could ship at least 700 units to stay in business”
#24Maybe a few years back, that barely worked, but even then, if you didn't have an audience, your game never sold as much.
Re: “I thought I could ship at least 700 units to stay in business”
#25Well, bureaucracy is high, but like other said, no need to setup a company in advance. But, he saved anyway way to little money ( I found strange that he is counting in USD, since euro is de facto currency, besides the RON ) to be able to sustain him and an apartment.
Lessons learn: don't quit your job until you have some sale volume.
However, since he's in Romania, he will get a job in no time, there's a chronic shortage of good developers.
Re: “I thought I could ship at least 700 units to stay in business”
#26> All in all just getting the business prepared ended up costing me about 550 more dollars than I was expecting. That's one month out of the 4 taken out. Either I'm misunderstanding this statement or he really calculated $550 for a whole month. How or in which country is that enough to survive a whole month?
Re: “I thought I could ship at least 700 units to stay in business”
#27Re: “I thought I could ship at least 700 units to stay in business”
#28That said, I think he actually succeeded, despite appearances. Managing to release a working game in 3 month, that actually got sales, is a feat in itself. The game will keep trickling sales, if he's a developer he can probably find a job in a few weeks and enjoy the now-passive income so I'm not too worried about him. Keep cranking out games like this one and the income will pile up.
Re: “I thought I could ship at least 700 units to stay in business”
#29> No one I've sent the game to wrote, mentioned or even played the game. Shouldn't you pay to get your game reviewed? With all these paid posts in instagram i doubt someone big will want to review your game for free.
That said you can definitely pay for advertising through 'influencer' coverage. Probably out of the budget range of all but the most well funded individuals though. Which is part of the issue as most people assume making a good game is enough rather than looking at the business holistically and properly budgeting for marketing.
Re: “I thought I could ship at least 700 units to stay in business”
#30In your country do you have to register the business if your business does not make any money? In UK you can make money for 3 months before registering... I feel for you, I can only give you an advice to try to turn your mind into anything positive. You are lucky you don't have kids to feed, or pregnant wife to look after. Robert Kiyosaki has written in 'Rich dad poor dad' book, that it's good to default before 30 so…