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Clicker Heroes 2 is abandoning free-to-play

clickerheroes2.com

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Re: Clicker Heroes 2 is abandoning free-to-play

#141

Earlier quoted context omitted.

Spaceplan ( http://jhollands.co.uk/spaceplan/ ) also ends after a while and was very entertaining for a clicker game. Apparently they have paid versions now too, which I haven't tried.

I paid for the mobile version, and it was easily worth it.

So it is a significant upgrade compared to the free prototype?

Re: Clicker Heroes 2 is abandoning free-to-play

#142
post #61

I'm really surprised to see this from a company that makes, of all possible genres, clicker games . Clicker games usually have almost no actual gameplay, and pretty much only interest people because they exploit many of the same type of psychological tricks that free-to-play games use to keep players hooked. They're a great demonstration of how the illusion of progressing at something is all you need to keep people i…

I was seriously surprised this has become a "real" game. I played Cookie Clicker for a couple weeks (and a bit of Clicker Heroes) and always thought they were a parody of the infinite treadmill modern gaming is turning into. At least for me, they made the math behind the grind so blatantly obvious I've lost interest in any game that uses this mechanic for real. I wasn't aware there were people so into these games the…

The entire genre started with Cow Clicker by Ian Bogost, which was a parody of Facebook games at the time and their lack of interactivity. The problem was though that the parody worked as an actual game for many people, and became the thing it criticized while spawning an entire genre of idle games like it.

Tv Tropes had an entry that is called something different now, but i knew it as "Truffault was right." It's point was that you can't make a movie about the evils of war without inadvertently throwing in enough cool stuff (handsome actors, big explosions, lots of drama) that you end up glorifying it by mistake. That's what happened to Bogost...for all his commentary he just strengthened the whole social game mechanic by distilling it to its ideal form.

Re: Clicker Heroes 2 is abandoning free-to-play

#143

Earlier quoted context omitted.

Probably won't quite scratch the same itch, but check out the Suburbia Board Game iOS app. It was a board game inspired by city building games that's fairly popular, that has since been converted to an iOS game. It won't make pretty cities, but it will give you some interesting choices, at least, and has multiple scenarios and levels you can play. It's only $3. No microtransactions, and if it has any DLC it's only go…

Also available on Android, which is good, because I just bought it: https://play.google.com/store/apps/details?id=com.suburbiaga...

From what I see in the app reviews the tutorial isn't too helpful in the app. You might want to watch a review of the board game to get a feel for it:

https://www.youtube.com/watch?v=8J-B7CZKj2Q

Re: Clicker Heroes 2 is abandoning free-to-play

#144
post #92

Earlier quoted context omitted.

But there's no gameplay! Sorry, I mean to say: there's no inherent evolution of plot or mechanics. It's a game that's literally defined by "numbers increasing on the side of the screen, and microtransactions to make those numbers go up quicker." What would that look like without the microtransactions? while True: i++ print i Done.

A huge chunk of gaming revolves around the mechanics of progression and getting new things. There will be an audience for the game, because they like this type of game. MMOs have been wildly popular in the general community, precisely because there are no significantly complex mechanics. Yes, there can be, but a very small portion of the player-base are engaged at that level. You don't need amazing aim. You just pres…

Mercy is as skilless as Reinhardt or Winston though. Winston's gameplay is absurdly simple; find a healer or squishy, jump in, chase them around, and then jump out before you die. Reinhardt is just keeping a shield up, and knowing when it's safe to do your easily telegraphed rush.

The reason why they are easier is because you need effective tanks and healers in the game, and hard healers or tanks as the only option will make players just be DPS instead. This is why Ana always sucks and never solved the problem of adding more healers; if you like sniping, widowmaker or hanzo is better, and if you like healing, Ana is really hard to heal effectively with due to lack of defense and the need for precision much more than any other healer.

Re: Clicker Heroes 2 is abandoning free-to-play

#145
Would like to see this resonate with IP holders in the creative industries too. I don't think the people who created a franchise like Bob's Burgers as used in AnimationThrowdown are ok with causing some collateral damage to kids or other addicition sensitive audiences and will put some restrictions into their licensing contracts.

Re: Clicker Heroes 2 is abandoning free-to-play

#146
post #42

Earlier quoted context omitted.

> I was easily willing to spend $10 for such a game, because of the scarcity. Your willingness to pay $10 for a SimCity-style game probably explains the scarcity. If you and enough others were willing to pay $40-60, you'd find that game.

I would pay $40-60 for an AAA console or PC game, not for a random mobile game. For that, $10 is about right.

but if you want the sim city experience, you want a AAA game. It's just not profitable to make that kind of game for $10. So you're never going to get it.

If you only want to pay $10 for a mobile game tops, you will get what that $10 is worth; a 4-5 hour experience with little replayability, but has great graphics and is fun. Someone is not going to recreate a AAA title that had millions of dollars put into it in their bedroom for maybe 23k people to pay $10 for it, or even less.

Re: Clicker Heroes 2 is abandoning free-to-play

#148
post #134

Earlier quoted context omitted.

The problem isn't the price point, but what you get for that price. From the video, it looks just the same as the original, and I definitely wouldn't pay $30 for that.

One of the problems with game development is that consumers aren't always very good at judging what they're getting (in terms of quantity, I'm not suggesting consumers can't be trusted to decide whether they like something). A game with one repeating background, versus a game with a whole range of varied backgrounds, can be order of magnitude cheaper to make. But typically this will be reviewed as "crappy graphics" o…

I only looked at the gameplay. The graphics would only have entered into my decision if they were horrible. I'm a long-time incremental game fan and I've played a ton of them. Most of them have pretty bad graphics, and that's okay. The incremental portion, especially the choices you make (what to upgrade, when, etc) are the interesting parts.

So yeah, I expect a lot of incremental gamers will view it the same way.

And gamers that aren't fans of incrementals are going to be even harsher on the gameplay.

Re: Clicker Heroes 2 is abandoning free-to-play

#149
post #66
post #34

Earlier quoted context omitted.

One issue with that is that it cheapens the other route you can take. If you need 100 hours to unlock all the characters (playing through lots of times was common for fighting games I recall) but you advertise you can buy them for $60, it puts a price on your time and takes the achievement of spending those hours getting better and puts it as "worth $60".

There are more to the life than the destination. That's why some people make their own furniture, while other can buy it for $100.

The furniture you make yourself is a) unique and b) not artificially scarce.

Re: Clicker Heroes 2 is abandoning free-to-play

#150
In-app purchases have such an absurdly high probability of being scams that I literally shop only by filtering them out. It’s why I can’t be bothered to tap into each and every game to see if it’s “only” using purchases to unlock the full game; I just assume it’s probably gem bags.

They really need a built-into-store way of saying “Buy If Not Deleted In 24 Hours”, and then I would try so much more.

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