They charge for skipping a bunch of grind, but in this case 'grind' is playing matches, which is why I'm here in the first place so...
Clicker Heroes 2 is abandoning free-to-play
41–50 of 179 posts
Re: Clicker Heroes 2 is abandoning free-to-play
#42I hope (though I'm not truly that optimistic) in a decade that the trend of F2P will have passed. I find them extremely parasitic, exploiting human behavior. I also hate the term free-to-play, because it purposefully hides the fact that for many games, you either need to grind a lot to acquire content/in-game currency or have to spend a lot.
Just yesterday I was looking for a simcity-like game for my iPad to play that didn’t use microtransactions. It’s simply not there. Not a single city simulator that you can actually play without paying for some stupid credit system. I was easily willing to spend $10 for such a game, because of the scarcity. I would expect some indy dev to jump into this space, but I guess microtransactions are just too lucrative?
Your willingness to pay $10 for a SimCity-style game probably explains the scarcity. If you and enough others were willing to pay $40-60, you'd find that game.
Re: Clicker Heroes 2 is abandoning free-to-play
#43A cute story about whales. Jeremy Lin, the NBA player, talked about getting his teammates to play Clash Royale with him. He was shocked that everyone had better troops than him after two days. Apparently they all dropped thousands.
Clash Royale brands their philosophy as pay-to-advance. You can upgrade faster with real money, but that doesn't mean you will win matches. At some point at the top I assume everyone is spending a lot of money, and is matched up with similar level cards. As a player it doesn't really bug me.
Re: Clicker Heroes 2 is abandoning free-to-play
#44Earlier quoted context omitted.
App stores could easily enforce a rule like this. The maximum price could also appear next to the download link for the app so you know what you're getting into.
The Play Store already does that.
Re: Clicker Heroes 2 is abandoning free-to-play
#45It isn't rare lately for people to come to https://www.reddit.com/r/incremental_games/ and discuss possible ways to monetise games. How to best implement microtransactions, opt-in ads, or even some talk lately about cripto mining.
Then yesterday someone wrote a post about the 'unannoying way to monetise', which is to make the game paid.
https://www.reddit.com/r/incremental_games/comments/7e1u9f/t...
It wasn't massively well received. If you look at the top comments, they still prefer F2P and microtransactions. And then CH2 dropped this bomb today.
From my personal experience, I am quite skeptic about a paid model for this particular genre of games. Also, 30$ for this kind of game seems a little bit too step.
Nevertheless I wish them best. Hopefully if they are successful they will show the way for others and we will move away from these kind of predatory techniques.
Re: Clicker Heroes 2 is abandoning free-to-play
#46I wonder if you could still have free to play, but just had a limit to how many different things to buy. Say, you could buy everything for $60. That way, you don’t have to worry about someone spending thousands because they wouldn’t get any more than if they spent $60.
Most free to play games have completely different mechanics to traditional games. Typically you get to a certain level, after which you are hooked, then you are faced with a choice: Pay or keep grinding. There's no real end, so even if you choose to pay now, you will face the same decision again. I assume a lot of users will abandon the game at this point, because most games purposely don't make the grinding fun to e…
Re: Clicker Heroes 2 is abandoning free-to-play
#47Re: Clicker Heroes 2 is abandoning free-to-play
#48Earlier quoted context omitted.
Minor nitpick: League of legends requires you to purchase heroes as they come out, and this gives the player incentive to spend ~5$ every month or so. DOTA would be a better example as you are not required to purchase heroes.
Let’s not also forget that they make a hero a little OP at launch and then it gets tuned.
Re: Clicker Heroes 2 is abandoning free-to-play
#49Earlier quoted context omitted.
You could but the profitability of free2play games are whales. I don't remember where I read it, but the vast majority of people playing free2play mobile or Facebook games never spend a single dollar. This means that if you set a limit on it, you'd be limiting your profit by an extreme amount. I'm all for it by the way, I think games that sell game affecting content for thousands of dollars are targeted scams portray…
Minor nitpick: League of legends requires you to purchase heroes as they come out, and this gives the player incentive to spend ~5$ every month or so. DOTA would be a better example as you are not required to purchase heroes.
Some people, like me, spent a ton of real money to unlock all champions faster. According to Riot, it's not "necessary" to have all champions unlocked. However if you don't own a champion, you cannot pick that champion early in the team drafting phase for someone else to play (swap/trade) - even in ranked. It is a disadvantage, though admittedly minor - a 5 man team that owns all champions has more flexibility in drafting than an enemy team that has holes in what they own.
Re: Clicker Heroes 2 is abandoning free-to-play
#50Earlier quoted context omitted.
The Play Store already does that.
From what I can tell, the Play Store only shows a price range per individual in-app-purchase item, not a maximum overall spending limit.
Maybe it is A/B tested ? I doubt it though, I think it is an old feature.