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The most downvoted comment in Reddit's history

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Re: The most downvoted comment in Reddit's history

#81
post #78

Can anyone explain what this is about, for non-gamers like myself? Am I understanding it right, in that he paid $80 for a game in which he needs to pay even more to get access to the Darth Vader character? Is there a price list somewhere for what it costs to purchase various in-game things?

Good summary of the issue: https://reddit.com/r/OutOfTheLoop/comments/7cddyo/_/dpqoy26/...

Re: The most downvoted comment in Reddit's history

#83
post #32

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

Everything is like this, just earlier today there was a "Air Travelers Resisting the ‘Incredible Shrinking Airline Seat’" thread[1] here where if the comments are to be believed a huge number of people simply don't travel anymore because the seats are so horrible. Surely nobody would want to fly anymore! Meanwhile the airline industry has been growing consistently for decades. Similarly, surely nobody would ever pay…

In the case of the seat, the revealed preference is "I still need to get from A to B, so you can abuse me all you like".

Like airline food, there's no effective way to reveal that you might prefer to pay a little more for something a little better, and your choice is usually limited to paying a lot more.

Re: The most downvoted comment in Reddit's history

#84

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

Exactly the same with me. I never buy games at launch and I tend to stay away from F2P games entirely. There's way too many games coming out compared to the free time I have available to play them, so I've accepted that I'm never going to play the vast majority of releases. Others need to come to that same realization -- it's perfectly fine to skip a game if the company's practices suck. As for what I have been playi…

410 hours deep in Factorio here - with no end in sight. I slowed down for a while but then discovered the Warehousing and Loader mods which allowed me to build entirely new types of factories. I haven't been this addicted to a game since Transport Tycoon Deluxe.

Re: The most downvoted comment in Reddit's history

#85

I really want [thing] but cannot afford [thing] at the current price point. Rage! Kick! Scream! Doesn't this sentiment have to be nearly as old as markets themselves? What makes you more angry, the fact that you cannot get the thing you want? Or the harsh realization that there is a class of people who can afford it, and you are not in that class? Pricing is science, with a little art thrown in. EA is a publicly trad…

People, perhaps, get upset about this sort of thing because game content isn't "real," in the sense that an employee could spend mere seconds (assuming a script was already cooked for them to do it) to give this art asset to players for free. The $80 pricepoint (or 40 hours of game interaction) seems a very artificial thing. It doesn't take $80 worth of work to produce and distribute the Vader art asset, so why should one be compelled to pay $80 for it?

... but this is a misunderstanding of the nature of digital content and monopoly. The old rules of supply and demand still apply---even if satisfying demand is relatively trivial after the archetype has been created---when one party has a monopoly on supply, as EA does here. And when the archetype still takes several dozens or hundreds of person-hours to fabricate, there is still cost to EA to be offset. But even if there weren't cost to EA to offset: they have a monopoly on the product, they can charge what they will, the amount of markup they can generate is immaterial.

Re: The most downvoted comment in Reddit's history

#86
post #74

This is why I've stopped buying new games. At 31 years old, I've realized that learning new things is more important than paying to entertain myself.

Wait, which is it? When you say "this is why" it implies you stopped because of unbounded greed on the part of large gaming publishers. However, then you explain it as growing out of gaming and a shift in your interests to learning.

Also, in my opinion, learning and entertainment don't have to be mutually exclusive. You sound like an I-don't-watch-TV snob right now, to be honest.

Re: The most downvoted comment in Reddit's history

#87
post #78

Can anyone explain what this is about, for non-gamers like myself? Am I understanding it right, in that he paid $80 for a game in which he needs to pay even more to get access to the Darth Vader character? Is there a price list somewhere for what it costs to purchase various in-game things?

Most game now have "micro transactions". I have not followed closely but I guess that your start the game without all the characters unlocked, so you need to play X hours of time to unlock that character, or buy it in addition to the base game to unlock it immediately. Which might be a bit steep after you've just spent $80.

edit: so after reading minimaxir links it seems you can not pay to unlock a new character, but since you have to effectively chose spending your credits (i.e time spent playing) either on improvement like weapons or new characters, it greatly incentivizes you buy in-game currency.

Re: The most downvoted comment in Reddit's history

#88
post #41

Earlier quoted context omitted.

It annoys me when people complain about something and then keep doing it (like buying EA games). The solution is really simple: stop buying/playing their games. It's not like they are a monopoly you are forced to give money to.

There’s a ton of indie games out there willing to give players what the AAA’s aren’t, but the discoverability problem is such that most can’t be bothered to sift through the pile to find the gems, so they just go with whatever games everyone else is playing, which is usually whatever has the biggest advertising budget. It’s a frustrating problem.

It's not just the discovery problem; for a multiplayer game like Battlefront, there's value in the concentration of players. You want to have full servers, friends that also play it, etc.

As a W:ET fan that still occasionally fires up the game, I can tell you that it's no fun seeing a desolate server list, filled only with bots.

Re: The most downvoted comment in Reddit's history

#89

I'm continually fascinated by the gaming community's relationship with EA. It's like, "Fool me once, shame on me. Fool me 37 times. . . ahh, what the hey, let's throw another 60 quid in this hole. I'm sure this time it'll be different."

Exactly the same with me. I never buy games at launch and I tend to stay away from F2P games entirely. There's way too many games coming out compared to the free time I have available to play them, so I've accepted that I'm never going to play the vast majority of releases. Others need to come to that same realization -- it's perfectly fine to skip a game if the company's practices suck. As for what I have been playi…

I have the same feelings to Dwarf Fortress.

Re: The most downvoted comment in Reddit's history

#90

Earlier quoted context omitted.

Well worth it. Active developers, huge modding community, and gameplay that appeals to engineering minds.

I wish I could make people play Factorio as some kind of training. My son (9), who showed me the game, spent the longest time building parts manually. I kept showing him how to automate, but it didn't really "click" until I was pumping out solid lines of green potions in front of him, then he understood the magic of automation. It felt oddly similar to interactions with various business departments. "Look, we're neve…

I mean, expecting a 9-year-old to grasp a production process completely, then conceive of automating it seems a bit optimistic.
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