Earlier quoted context omitted.
As I write this, I think you have a typo there; 94-97% payout on $1000 is $940-970. (But I am confident it is just a typo.) And you sort of state this, but I'd empasize that's per spin ; for a $1 spin, the casino expects to make 5 cents and give back 95 cents... but then they expect you to put those 95 cents right back in with high probability, meaning that you can now expect .9025 of the original dollar, which again…
The "right" way to gamble is to decide how much fun gambling is and how much it's worth to you and then spend that amount. Like for example I could go skydiving for $350 or play a few hours of blackjack and poker for that much and decide to choose the latter. So you spend that much to get the expected result. Sometimes you bust out quickly, sometimes you make money, just like sometimes you see a bad movie or concert…
How slot machines are designed to be addictive
131–140 of 201 posts
Re: How slot machines are designed to be addictive
#132It may be this stuff is true for current slot machines, but it isn't immediately obvious if you try one. In fact, current slot machines are an incoherent mess. When I played recently, I couldn't tell whether I had a near-miss or even a win until credits counted upward. I couldn't feel any excitement because I didn't know what was going on. It would have taken me several hundred dollars worth of play to even understan…
I'be had the same experience, though you will start to get the hang of more complicated machines after a couple dozen spins. I wonder if that complexity adds to the allure. "Now that I understand this complicated machine, I better not let that that hard earned knowledge go to waste"
I think these things are all about making it seem complicated up front so that when you start getting the hang of it, it feels like you might understand something other players don't.
Re: How slot machines are designed to be addictive
#133Re: How slot machines are designed to be addictive
#134Earlier quoted context omitted.
Human psychology studies are a tricky thing, where everyone only focuses on data which matches their preconceived notions. I'm sure that some university group has researched the cost of fashion addiction, music addiction, car addiction, holiday addiction etc. yet no-one is talking about the social cost of fashion/collections/other vices people may have. There was a large Casino court case in Australia a couple of mon…
Well, Gambling Disorder is a recognized psychological diagnosis in DSM 5[0], so I guess the reader will have to weigh the credibility of the industry's claims vs all the other evidence around. Also, from your comments I assume you rarely meet a representative sample of your customers. I did, and that experience ALSO matched my other claims. You do you of course, and I know where you're coming from: I too built gambli…
Re: How slot machines are designed to be addictive
#135Disclaimer: I design the machines and games for a living. 1) regarding near miss, with basic math knowledge you can easily calculate the odds of near miss. Eg. with 2 special symbols per 30 symbol reel, for a 3x5 reel game, you have a 1:5 chance of seeing the special symbol per reel, or once per spin for a 5 reel game. The odds of a 4 symbol near miss is (1:5)^4, which is 1:625, or once every 30 minutes. With a bank…
No people don't enjoy it. If they do its your fault, that they enjoy sitting in front of a machine and pressing a button. You are part of the problem. I really mean this. You are similar to a drug dealer, weapons producer or similar people. You are part of an Industrie no one needs and makes our society a little bit less good every day. And yes everyone taking part in one way or another is responsible for it.
Casinos are a boon to seniors, giving them a chance to go somewhere where they can actually enjoy themselves with worrying too much.
Jesus, how many sharp edges to we have to round over to make sure that adults live a "safe" life, according to your standards?
Re: How slot machines are designed to be addictive
#136Earlier quoted context omitted.
I remember reading an article years ago where a video-poker machine manufacturer "trained" the machine using real playing behavior of famous poker stars... For German machines I can say they're not a target market for ML or other "experimental" stuff given the ultra strict regulations here. More or less illegal online casinos however are the new Wild West of the gambling industry.
Video poker and the type of poker played by 'famous poker stars' (Texas Hold'em generally, if it's televised) are entirely different things.
Re: How slot machines are designed to be addictive
#137Sadly, the article does disservice to a lot of actual mechanics of the industry. And the amount of hard work that goes on to actually makes these games addictive. It is not for no reason that these are called one-armed bandits. * This industry is highly regulated; but it rarely does help those really in need. If the regulations were very strictly implemented (player wager limits, player time controls, self-regulation…
With a mechanical slot machine I can understand the reel thing. But with electronic screens, software making up reels, how do I know that the software does not fool me even more? Take the given example with first slot 1/16, second 1/32 and third 1/44 chance of winning big. Now assume the generated numbers are really random, and that day or week the machine has given two big prices. Then a third big number combination…
Re: How slot machines are designed to be addictive
#138Disclaimer: I design the machines and games for a living. 1) regarding near miss, with basic math knowledge you can easily calculate the odds of near miss. Eg. with 2 special symbols per 30 symbol reel, for a 3x5 reel game, you have a 1:5 chance of seeing the special symbol per reel, or once per spin for a 5 reel game. The odds of a 4 symbol near miss is (1:5)^4, which is 1:625, or once every 30 minutes. With a bank…
No people don't enjoy it. If they do its your fault, that they enjoy sitting in front of a machine and pressing a button. You are part of the problem. I really mean this. You are similar to a drug dealer, weapons producer or similar people. You are part of an Industrie no one needs and makes our society a little bit less good every day. And yes everyone taking part in one way or another is responsible for it.
Re: How slot machines are designed to be addictive
#139Disclaimer: I design the machines and games for a living. 1) regarding near miss, with basic math knowledge you can easily calculate the odds of near miss. Eg. with 2 special symbols per 30 symbol reel, for a 3x5 reel game, you have a 1:5 chance of seeing the special symbol per reel, or once per spin for a 5 reel game. The odds of a 4 symbol near miss is (1:5)^4, which is 1:625, or once every 30 minutes. With a bank…
> Its not planned, it just works out that way Oh come on, this is some doublethink if ever I saw it. > Every 6th employee in the industry would also be addicted No- the employees would be out of a job if the addicts werent in there, they see both sides of the coin, winners and losers, and have a completely different perspective on gambling. If anything I’d expect employees to be more immune to addiction than anything…
Re: How slot machines are designed to be addictive
#140Disclaimer: I design the machines and games for a living. 1) regarding near miss, with basic math knowledge you can easily calculate the odds of near miss. Eg. with 2 special symbols per 30 symbol reel, for a 3x5 reel game, you have a 1:5 chance of seeing the special symbol per reel, or once per spin for a 5 reel game. The odds of a 4 symbol near miss is (1:5)^4, which is 1:625, or once every 30 minutes. With a bank…
Your premise is false: The article states the serious addiction rate as 1 in 6 people who play the slots regularly based on Australian govt statistics.
Also, employees paid to interact with slots for work purposes (building, testing, QA, etc) are not equivalent to other people who proactively go to casinos and pay to play for leisure purposes.