Many gambling games exploit a cognitive bias known as the gambler's fallacy (e.g: the fallacy that playing more will increase your odds of winning). https://en.wikipedia.org/wiki/Gambler%27s_fallacy
With modern slot machines, isn't this actually true though? I thought one of the benefits of computerized slots was to be able to control the pay outs better.
How slot machines are designed to be addictive
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Re: How slot machines are designed to be addictive
#42Earlier quoted context omitted.
What do you think "stickiness" or "user engagement" are measuring. Same metrics that ran Farmville, and the same metrics putting lootboxes in games now.
Preaching to the choir
Re: How slot machines are designed to be addictive
#43Earlier quoted context omitted.
That's the title, but the main innovation was using a random number generator to choose from among more positions than symbols that the physical wheel possesses, thus allowing different odds for different symbols. The interesting bit comes from claim 8 and 9: > a random number generator for selecting one number from a plurality of numbers each representing one of said different angular rotational positions, said plur…
You have to remember this was invented in 1982. Using RNGs, stepper motors, and mapped tables was certainly enough for a patent in that era.
Re: How slot machines are designed to be addictive
#44Re: How slot machines are designed to be addictive
#45It may be this stuff is true for current slot machines, but it isn't immediately obvious if you try one. In fact, current slot machines are an incoherent mess. When I played recently, I couldn't tell whether I had a near-miss or even a win until credits counted upward. I couldn't feel any excitement because I didn't know what was going on. It would have taken me several hundred dollars worth of play to even understan…
https://play.google.com/store/apps/details?id=com.TImMendez.... if you're interested, made in Unity.
Re: How slot machines are designed to be addictive
#46I recently read an excellent book about this subject exactly -- Addiction by Design: Machine Gambling in Las Vegas, by Natasha Dow Schüll. It has research from every angle -- former addicts, the casinos, current addicts, game programmers, game manufacturers, anyone who has a hand in the industry. It's incredibly comprehensive, and definitely worth a look, if a bit long.
http://www.maximumfun.org/adam-ruins-everything/professor-na...
Re: How slot machines are designed to be addictive
#47In 10 years: How Facebook is designed to be addictive
Re: How slot machines are designed to be addictive
#48It may be this stuff is true for current slot machines, but it isn't immediately obvious if you try one. In fact, current slot machines are an incoherent mess. When I played recently, I couldn't tell whether I had a near-miss or even a win until credits counted upward. I couldn't feel any excitement because I didn't know what was going on. It would have taken me several hundred dollars worth of play to even understan…