Funding Open Source: How Webpack Reached $400k+/year
1–10 of 65 posts
Re: Funding Open Source: How Webpack Reached $400k+/year
#2Re: Funding Open Source: How Webpack Reached $400k+/year
#3Maybe they could employ a programmer who knows how to turn unbelievably complex software into incredibly simple software that doesn't include constant relentless breaking changes.
Re: Funding Open Source: How Webpack Reached $400k+/year
#4Maybe they could employ a programmer who knows how to turn unbelievably complex software into incredibly simple software that doesn't include constant relentless breaking changes.
How do you hire programmers like that?
More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation errors. Was simpler than React, Redux, WebPack, Babel, et.al. ... and I'm not a professional C++ dev using it every day either!
I'm also not going to blame the language either. I sat down and worked through the entire EmberJS documentation in a couple of afternoons worth of spare time. It was clear, concise and orderly. It was easy and now I'm even looking forward to EmberJS 3.0 with Glimmer and full support for building stand alone web components using just the EmberJS ecosystem. So clearly it's not some fundamental failure of my ability to learn/understand JavaScript.
So at the end of this joke/rant I guess I have to point my criticism at the subset of JavaScript developers who have allowed the crazy parts of the JavaScript ecosystem that they maintain, to get out of hand. I suspect because they never stop working with it and consequently are able to hang on to the rollercoaster and productively make use of it while being blind to outside criticism because as far as they can see it's all simple and logical and it's everyone else that doesn't understand it.
Re: Funding Open Source: How Webpack Reached $400k+/year
#5Earlier quoted context omitted.
How do you hire programmers like that?
By not hiring a JavaScript developer. More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation err…
Webpack works fine and is easy to use, part of the issue is that people criticizing JS don't know what they are talking about because they don't actually use JS that much and they don't understand why that makes their criticism not that useful (not you, just in general).
JS has a magnitude more devs than some languages and a lot of them are new users, with that being the case, it isn't shocking that it makes for a large number of bad libraries. But if you know your tools, it's not that big of an issue.
Re: Funding Open Source: How Webpack Reached $400k+/year
#6Earlier quoted context omitted.
How do you hire programmers like that?
By not hiring a JavaScript developer. More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation err…
I was attempting to use its bundling capabilities to bundle css and js files for a web application. Believe it or not, the very simple end-user use case of bundling css is not a part of the core library, nor is it well demonstrated or explained in the docs. After a few hours, I simply gave up and continued to use gulp.
We don’t treat user time as precious because our audience is developers; yet startup developers are the people who can ill-afford to lose an afternoon to try to figure out something as demonstrably simple as bundling CSS.
Re: Funding Open Source: How Webpack Reached $400k+/year
#7Earlier quoted context omitted.
How do you hire programmers like that?
By not hiring a JavaScript developer. More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation err…
I noticed recently that module support is now in chrome. When module support lands for all the browsers, it's going to be a huge step toward getting rid of a lot of build complexity.
I've been writing vanillajs toys the past month and wow have things improved greatly in the last four years.
Re: Funding Open Source: How Webpack Reached $400k+/year
#8Earlier quoted context omitted.
By not hiring a JavaScript developer. More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation err…
I had a similar issue very recently with webpack. I was attempting to use its bundling capabilities to bundle css and js files for a web application. Believe it or not, the very simple end-user use case of bundling css is not a part of the core library, nor is it well demonstrated or explained in the docs. After a few hours, I simply gave up and continued to use gulp. We don’t treat user time as precious because our…
https://github.com/webpack/webpack/blob/master/examples/css-...
https://webpack.js.org/loaders/css-loader/#src/components/Si...
Note: examples at bottom of second link, found it by searching "css" in the doc site
Re: Funding Open Source: How Webpack Reached $400k+/year
#9Maybe they could employ a programmer who knows how to turn unbelievably complex software into incredibly simple software that doesn't include constant relentless breaking changes.
How do you hire programmers like that?
Re: Funding Open Source: How Webpack Reached $400k+/year
#10Earlier quoted context omitted.
How do you hire programmers like that?
By not hiring a JavaScript developer. More seriously... I've just today finished updating some C++ code that integrates the Chromium Embedded Framework into Unreal Engine 4 to work with current versions of both CEF and UE4 and even building all this, Separate CEF sub process binaries without a strait forward make && make install, and debug builds of the entire unreal engine editor to track down CEF initialisation err…