I know I've come across a debugging story that ultimately ended up with the author loading binary data into audacity and hearing/seeing a pattern. Does anyone know what I mean, and has a link, since I can't seem to find it...?
It’s fun loading images into Audacity. The audio effects look surprisingly like they sound.
Audacity 2.2.0 Released
91–100 of 157 posts
Re: Audacity 2.2.0 Released
#92I wish there was a some sort of a Open Source UI squad that would just work towards making awesome UIs for projects like Audacity, GIMP etc. There are so many low hanging fruits here like - iconography, spacing, using the right widget controls etc. that would make a lot more people want to use (and hopefully support) such software.
(UI) Designers don't want to work for free. This is more or less the observation I made in regards for Open Source software. Having some side projects or helping OSS is somewhat expected from a programmer. From other professions not so much.
- High visibility: The game was featured in the website sidebar. So I thought it'd be neat to contribute.
- Easy as HTML: Extract game zip file, edit Python files in a text editor, plug in my own filenames instead of the default ones. Start game, see my graphics.
- Developer was very open and friendly. Just an IT guy with a hobby.
- I knew about the Pygame website already because I followed FOSS stuff.
I don't know how many UI designers are browsing sites like that, but my guess is not many. But imagine if they did: what are the chances their workflow would be as easy as it was for me? In a compiled language, forget it.
I remember a few years back when suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do. So it's far from inviting in many ways for a UI person, though I don't mean to suggest they couldn't hack it if they wanted to.
Re: Audacity 2.2.0 Released
#93Earlier quoted context omitted.
(UI) Designers don't want to work for free. This is more or less the observation I made in regards for Open Source software. Having some side projects or helping OSS is somewhat expected from a programmer. From other professions not so much.
I did some free UI design for a game I found on the Pygame site a while back. At the time I was gainfully employed as a graphic designer, UI designer, and illustrator. The artwork was gratefully received and I had a fun time working with the software developer. Here's what I think made it go well: - High visibility: The game was featured in the website sidebar. So I thought it'd be neat to contribute. - Easy as HTML:…
What about it do they hate? I ask as a non-designer, to whom their perspective may be foreign.
Re: Audacity 2.2.0 Released
#94Earlier quoted context omitted.
What other free-as-in-beer software do you use to produce music?
Ardour ( https://ardour.org/ ) and LMMS ( https://lmms.io/ ) are probably the two most popular open-source DAWs. I also really like MuseScore ( https://musescore.org/ ) for composition.
Re: Audacity 2.2.0 Released
#95Earlier quoted context omitted.
I did some free UI design for a game I found on the Pygame site a while back. At the time I was gainfully employed as a graphic designer, UI designer, and illustrator. The artwork was gratefully received and I had a fun time working with the software developer. Here's what I think made it go well: - High visibility: The game was featured in the website sidebar. So I thought it'd be neat to contribute. - Easy as HTML:…
> ...suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do. What about it do they hate? I ask as a non-designer, to whom their perspective may be foreign.
Imagine code diffs, but for visual designs instead. Showing you which palette colors have changed, which margins have been tweaked etc. - Github doesn’t do any of that.
Re: Audacity 2.2.0 Released
#96Earlier quoted context omitted.
> ...suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do. What about it do they hate? I ask as a non-designer, to whom their perspective may be foreign.
Github is a code management tool, so it isn’t too surprising that designers aren’t fond of it. Imagine code diffs, but for visual designs instead. Showing you which palette colors have changed, which margins have been tweaked etc. - Github doesn’t do any of that.
Re: Audacity 2.2.0 Released
#97Earlier quoted context omitted.
Github is a code management tool, so it isn’t too surprising that designers aren’t fond of it. Imagine code diffs, but for visual designs instead. Showing you which palette colors have changed, which margins have been tweaked etc. - Github doesn’t do any of that.
How could it? Do you expect them to run some sort of headless Photoshop VM?
In any case, is it that insane to imagine a visual diff tool? Illustrator files are basically just SVG, it’s all very parseable.
Re: Audacity 2.2.0 Released
#98I wish there was a some sort of a Open Source UI squad that would just work towards making awesome UIs for projects like Audacity, GIMP etc. There are so many low hanging fruits here like - iconography, spacing, using the right widget controls etc. that would make a lot more people want to use (and hopefully support) such software.
(UI) Designers don't want to work for free. This is more or less the observation I made in regards for Open Source software. Having some side projects or helping OSS is somewhat expected from a programmer. From other professions not so much.
But that's different from helping an (OSS) application look good. For that, you have to make tons of mockups, iterate again and again, until you have something that looks good and consistent across the entire application. Ideally, you'd also want at least one other person to bounce ideas back and forth, and have an opinion about what you're doing.
This is real work, which requires a lot of commitment upfront. The equivalent of requiring a programmer to lay out the entire architecture before they write a single line of code. That's also something that mainly happens in a corporate environment, whereas for hobby projects it tends to lead to frustration.
Re: Audacity 2.2.0 Released
#99I know I've come across a debugging story that ultimately ended up with the author loading binary data into audacity and hearing/seeing a pattern. Does anyone know what I mean, and has a link, since I can't seem to find it...?
i.e. Aphex Twin's Equation
More here: http://twistedsifter.com/2013/01/hidden-images-embedded-into...
Re: Audacity 2.2.0 Released
#100Earlier quoted context omitted.
I did some free UI design for a game I found on the Pygame site a while back. At the time I was gainfully employed as a graphic designer, UI designer, and illustrator. The artwork was gratefully received and I had a fun time working with the software developer. Here's what I think made it go well: - High visibility: The game was featured in the website sidebar. So I thought it'd be neat to contribute. - Easy as HTML:…
> ...suddenly it seemed like everything was on GitHub. My UI designer peers _hated_ this and many still do. What about it do they hate? I ask as a non-designer, to whom their perspective may be foreign.