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Old Battlefield games re-killed after EA’s legal warning

rockpapershotgun.com

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Re: Old Battlefield games re-killed after EA’s legal warning

#51

I found Squad and Planetside 2 to be great heirs to the Battlefield 2 and Battlefield 2142 legacy. Amazing how Planetside 2 being a free game manages to outclass pretty much any combined arms FPS and is still looking really good visually for 2012 release.

Oh man I forgot about Planetside 2! Super underrated, it came out in a huge FPS glut in the market. I dig huge combined arms stuff but man I used to die to snipers in that game so much haha.

Re: Old Battlefield games re-killed after EA’s legal warning

#52
post #46

Earlier quoted context omitted.

> It can't fit everybody on the planet. Actually, in theory it could - it wouldn't be very comfortable, nor easy, and forget fire codes, but... Manhattan is approximately 22.82 square miles in area; or approximately 59103529 square meters. If we say "standing room only" and allocate 2 square meters per person, we could cram approximately 29551765 people on the island (assuming we level everything else, of course). Th…

Good luck getting enough AC units in that structure to keep everyone from dying of heat stroke within a few minutes.

Give everyone 8 feet between floors, with one mechanical floor for every 10 occupied floors, that is 24 feet high, and make the lobby level 16 feet. And round up to 260 occupied floors to account for babies born in the building.

So that's 260 * 8 + 26 * 24 + 16 = 2720 feet.

But at ~50W thermal output per person, that's 380 GW of heat that has to be removed from the building. The perimeter of Manhattan is about 32 miles, or 168960 feet, so that's about 1 billion sq.ft. of surface area, about 1/3 outer wall and 2/3 roof. The building would need to reject 380W of waste heat from every single square foot. You would need AC capable of moving 1.3 trillion BTU/hr, or 108 million "tons".

I think regular air conditioners might not cut it. You'd probably have to use all collected urine to transport waste heat to a gigantic radiator out in the ocean.

Re: Old Battlefield games re-killed after EA’s legal warning

#53

Earlier quoted context omitted.

Good luck getting enough AC units in that structure to keep everyone from dying of heat stroke within a few minutes.

Give everyone 8 feet between floors, with one mechanical floor for every 10 occupied floors, that is 24 feet high, and make the lobby level 16 feet. And round up to 260 occupied floors to account for babies born in the building. So that's 260 * 8 + 26 * 24 + 16 = 2720 feet. But at ~50W thermal output per person, that's 380 GW of heat that has to be removed from the building. The perimeter of Manhattan is about 32 mil…

Bravo. Now you need to factor in toilet facilities, and presumably potable water access so everyone can piss enough to cool the building hahahaha...

Re: Old Battlefield games re-killed after EA’s legal warning

#54

Earlier quoted context omitted.

We should start by not calling it intellectual property (IP). Clearly this is not servicemark, trademark, etc. Is copyright actually preventing this?

Except it is exactly Trademark related. They weren't ask to turn off the server, they were asked to stop distributing EA assets: Dear [REDACTED], I write on behalf of Electronic Arts Inc. and its development studio DICE or, in other words, "those guys that make Battlefield." We've noticed that Revive Network has several projects and websites devoted to being a Medic by reviving older Battlefield games, including Batt…

My comment still stands. Likely? they could have fixed their infringing acts.

Trademark infringement is not what took down this service (or so motivated these people to take down the service). I have yet to read an "IP" compliance request that was accurate, truthful, or aligned with achieving a correct legal understanding between parties. This is not an accident. The use of that term creates an artificial whole, which is then used to imply greater authority over the sum of the parts.

My comment is on the prior comment, which is about the concept... not this specific instance, even though it is still applicable.

Re: Old Battlefield games re-killed after EA’s legal warning

#55

Earlier quoted context omitted.

Give everyone 8 feet between floors, with one mechanical floor for every 10 occupied floors, that is 24 feet high, and make the lobby level 16 feet. And round up to 260 occupied floors to account for babies born in the building. So that's 260 * 8 + 26 * 24 + 16 = 2720 feet. But at ~50W thermal output per person, that's 380 GW of heat that has to be removed from the building. The perimeter of Manhattan is about 32 mil…

Bravo. Now you need to factor in toilet facilities, and presumably potable water access so everyone can piss enough to cool the building hahahaha...

You can use the waste heat to flash-distill the urine back into drinkable water.

You're already running some heavy-duty nuclear reactors just to circulate fresh air into the building and waste products out, so the real problem, I think, is getting food calories in, and the solid waste out.

Even if you can fix the structural problem, and the waste heat problem, and the CO2 problem, you can't get food into the building fast enough to feed everyone.

A 2000 kcal/day diet for 7.6 billion people is 18 million tons of sweet potato running up the elevators all day, every day. New York is a freight transit hub, but I don't think it could currently handle 6.5 billion tons of freight annually. The entire US transports 20 million tons of freight annually. There's just no way.

You would have to reduce the food to a liquid nutrient slurry off-site, and bring it in via pipeline. And your sewer... we're talking a literal river of poop, here, at 7300 cu.ft./s .

Re: Old Battlefield games re-killed after EA’s legal warning

#56
post #32

Earlier quoted context omitted.

Isn't that even worse? That would require even less resources on EA's part, and is even less consequential to the actual game.

Yeah right ... showing homemade server by official EA servers. It's a recipe for disaster.

This is how it was for many years. Decades even. It was fine.

They weren't exactly "homemade" servers either. There was an entire industry of game server rentals and these were datacenter rack servers connected to fat pipes.

It wasn't unusual at all to find third-party servers with way better pings (and higher player caps) than the official servers.

I don't remember the official bf1942 servers ever having 32v32 player matches but that was fairly common for thirdparty servers for example.

Re: Old Battlefield games re-killed after EA’s legal warning

#57

What bothers me about this is that people bought the game, but they can't play it because EA doesn't want to run servers for it and prohibits everyone else from doing so. I very much preferred the old days when players had to run their own servers. It was less convenient, but made for great community and avoided situations like this.

Gone are the days of BF1942 and playing on the low ping, clan servers with the same good gamers.

Re: Old Battlefield games re-killed after EA’s legal warning

#58
post #12

Anyone play Battlefield 2 on the PS2 I think it was? You could look at any allied character on the battlefield and hit a button and you'd take over control of the character. So you could be a soldier on the ground being pinned down by a machine gun nest, look up to an allied helicopter, hit the button, become the pilot, launch missiles at the nest, then look down to a tank, become the driver, then back to the soldier…

There is a VR game with this feature called 'Out of Ammo' It's even the central gameplay mechanic.

Re: Old Battlefield games re-killed after EA’s legal warning

#59
post #33

Earlier quoted context omitted.

All of the ARMA games have had this feature if you bother to enable it. It's not usually seen in the popular online "maps" though

Thanks! I've set up an alert for when it goes on sale :-)

Go in the editor and you can set units to "player" and "playable", playable meaning you can then switch to them in game from the map menu under I think "team".

Re: Old Battlefield games re-killed after EA’s legal warning

#60
post #45
post #40

Earlier quoted context omitted.

> If a poor person patented tremendously valuable intellectual property Challenge for HN: find the most recent three patents which (a) were filed by individuals not an employer (b) those individuals could reasonably be described as poor (c) aren't subject to widespread infringement by a big company. (and (d) is for something actually useful not a perpetual motion machine etc) I think it might be quite a hard thing to…

a) is (technically) easily satisfied. In the USA, only persons can apply for a patent. See https://www.uspto.gov/patents-getting-started/general-inform... : ”According to the law, the inventor, or a person to whom the inventor has assigned or is under an obligation to assign the invention, may apply for a patent, with certain exceptions.” and, more explicitly, http://www.iusmentis.com/patents/crashcourse/applicant/ :…

This reverses the meaning of the question. When last did a poor person get to the patent office first and then retain the rights themselves to critical tech.

Patent law as it is explains much of the 6-fold increase in inequality in the US in the last few decades. https://www.linkedin.com/pulse/our-biggest-economic-social-p...

PS Employees aren't generally amongst the poor.

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