Earlier quoted context omitted.
I don't see why TDD requires ruling out static methods and insisting on hiding everything behind an interface. Static methods are straightforward to test, certainly more than a class with multiple dependencies which need to be mocked. Usually the complaint is about coupling when calling static methods but these can be wrapped in a delegate if required.
Simply because you can't mock the static dependency, therefore that method is now dependent on the static class and you don't have any control over it. This is problematic - what if at some point later another developer adds a database call into the static method to do some logging? Now your testing will dirty whatever database you're using, as well as run 10x slower - and yet the test will still pass and everyone wi…
You don't need interfaces for everything in order to do DI. Interfaces should be used only for having multiple implementations or to break dependency loops.
Other than that I'm in agreement, static methods generally aren't a good idea. They can all too easily balloon into big chunks of imperative code with inner dependencies (static or not) at 10 indentation levels deep. Non static methods can too, but not as easily, and you have more options for fixes/workarounds in those cases anyway. The only place they really make sense is as part of a set of pure primitive data transforms, and ought to be small.