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The Drive Home

shadertoy.com

11–20 of 24 posts

Re: The Drive Home

#11

Shadertoy, be prepared to lose a few hours. Very demoscene. It's wonderful that many of these load in the blink of an eye and run silky smooth even on a 2 year old iPhone.

Shadertoy is one of the main source of benchmark for a GPU compiler: the iOS (LLVM based) shader compiler is heavily optimized toward these.

Re: The Drive Home

#12
post #2

Yes! I want to see more shadertoy on HN

I don't, apparently the site has been hugged to death. (almost, the shader is working but CSS and other static resources aren't).

Re: The Drive Home

#13
I want to upload a WebGL demo I've made but I don't understand where I input the vertex shader, only the fragment shader. The site lacks info on how it works.

Re: The Drive Home

#14
post #13

I want to upload a WebGL demo I've made but I don't understand where I input the vertex shader, only the fragment shader. The site lacks info on how it works.

That's the whole point of ShaderToy AFAIK: no geometry, all pixel magic. Whatever you see on there is entirely frag-shaders. If it looks like geometry, it's still just funky fancy formulas in image space

Re: The Drive Home

#15
post #10
post #9

What an awesome moody shader! The bar is high on shadertoy and there are some amazing shaders, but the aesthetic of this one is a rare gem. Here's the author's video of the shader, for anyone on a device that doesn't display the shader or play the audio: https://www.youtube.com/watch?v=WrxZ4AZPdOQ

>The bar is high on shadertoy and there are some amazing shaders Anyone willing to share? :)

You can http://shadertoy.com/browse by New, Popular, Hot and Love
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