Does anyone know of a good book or course that does a deep dive into unreal engine source? I'm trying to level up my graphics programming skills and that seems like it would be an amazing reference, but I don't currently have the knowledge to navigate it myself.
GPU Gems, Shader X and GPU Pro are good series for learning specific graphics programming techniques.
https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01....
http://www.realtimerendering.com/resources/shaderx/
For a general game engine overview: Game Engine Architecture by Jason Gregory (Naughty Dog)
Game Programming Patterns: https://www.amazon.co.uk/Game-Programming-Patterns-Robert-Ny...
Realtime rendering overview: https://www.amazon.co.uk/Real-Time-Rendering-Third-Tomas-Ake...
Related math: https://www.amazon.co.uk/Math-Primer-Graphics-Game-Developme...
Other recommendations:
http://mrelusive.com/books/books.html
http://fabiensanglard.net/Computer_Graphics_Principles_and_P...
It's fun to explore the source though, and NVIDIA has some cool experimental branches of the engine with their stuff integrated. https://github.com/NvPhysX/UnrealEngine