Earlier quoted context omitted.
Yeah, "low and falling" for both of them. There are only a handful of major engines today and it's been that way for years. Unreal, Unity, Frostbite .... a few games still roll their own but the costs of keeping up are getting extreme. I really doubt the Unreal Engine developers feel abused. For one thing, the release schedules of engines and games are now to some extent disconnected. Games get whatever the engine ca…
We might also include engine component suppliers, such as Speed Tree, Physix, and (whoever makes) Bink Video.
(Disclaimer: Not affiliated, but I enjoy reading their developer's blogs)