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Microsoft Has Stopped Manufacturing The Kinect

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Re: Microsoft Has Stopped Manufacturing The Kinect

#191

The Kinect was a real boon for robotics research. A depth camera that worked pretty well, with skeleton extraction and directional audio? And the price is what!? My lab still uses a first gen Kinect regularly. Thanks to Jamie Shotton and the team for a sensor that made a difference to an incidental community. https://www.microsoft.com/en-us/research/video/body-part-rec...

I'm pretty sure cheap and high quality lidar is coming very very quickly - so many companies working on it. There will be no market for an awkward kinect. Kinect is not great compared to modern lidar systems anyhow, it was just more accessible.

[deleted]

Re: Microsoft Has Stopped Manufacturing The Kinect

#193

This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…

I used to work at a telemedicine company that uses the Kinect as the primary input for their core product, to enable at-home physical therapy.

Before I left we were doing the work to transition to v2 and were well aware that it was not an earner for MS, but I think the prevailing notion was this was too important to the research community and MS was in it for the long game hoping for it to take off in other industries.

In any case, I reached out to a friend there who tells me they were aware of this eventuality for some time and have another option (smaller, more accurate) that they are in the process of migrating to.

Re: Microsoft Has Stopped Manufacturing The Kinect

#194
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Re: Microsoft Has Stopped Manufacturing The Kinect

#195

Earlier quoted context omitted.

I'm pretty sure cheap and high quality lidar is coming very very quickly - so many companies working on it. There will be no market for an awkward kinect. Kinect is not great compared to modern lidar systems anyhow, it was just more accessible.

I thought I read Tesla got away from LIDAR because it won't be inexpensive enough for consumers any time soon.

Not entirely. LIDAR has other issues important when building self-driving cars. LIDAR can't read signs. LIDAR doesn't work well in the rain, though progress is being made these days.. And don't forget the cameras tesla uses don't rely solely on the visual spectrum we see. They can still see through fog via infrared, for example.

Re: Microsoft Has Stopped Manufacturing The Kinect

#196
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Re: Microsoft Has Stopped Manufacturing The Kinect

#197
post #136
post #129

Earlier quoted context omitted.

Wasn't the Kinect technology acquired by Apple? My impression is the top sensor bar in the iPhone X is essentially a miniaturized Kinect, so we should see more Kinect-like applications now that it fits in your pocket.

AFAIR, it was acquired by ASUS. Original Kinect was developed by an Israel company Xtion, which now lives as a trademark of ASUS game accessories: https://www.asus.com/3D-Sensor/All-Series/ The core technology (structured light in iPhone X and Kinect 1, ToF in Kinect 2) is rather straightforward (for a computer vision researcher, that is...), it's hardware (embedded CPU, cheap sensors and lasers) that enabled its mas…

> acquired by ASUS. Original Kinect was developed by an Israel company Xtion

Xtion was a Primesense ASUS partnership to bring the tracking technology to the PC.

Xtion was not a separate company but rather an ASUS branded Kinect-like sensor.

Primesense made the sensors for both Kinect and the Xtion.[0]

Primesense was later purchased by Apple in 2013.[1]

[0]: https://en.wikipedia.org/wiki/Kinect

[1]: https://en.wikipedia.org/wiki/PrimeSense

Re: Microsoft Has Stopped Manufacturing The Kinect

#199

This is a shame. I mean, yeah, it was a pretty awkward gaming accessory, but outside the context of gaming people were doing some pretty fun things with it. A powerful sensor at a ridiculously cheap cost that you could use to create amazing things, provided of course your imagination wasn't weighed down by the latest dumb tech trend. That last statement is just as true now as it was when the Kinect originally came ou…

>Amazon and Google are caught up in a dumb contest to see who can produce the best hockey-puck-sized speaker that can add items to your shopping list But you know why it is so, don't you? The allure for an information company of having an always-on, always internet connected, high-sensitivity microphone, running proprietary software doing god knows what, the allure of having such a device in as many homes as possible…

Which is why you buy it, and when not at home, play really loud, awkward and uncomfortable recordings of someone having bad, sweaty, cringe-inducing sex. For hours on end.

If you're into software, you could make it exciting. Perhaps write a scraper to strip the audio off porn clips, mix it up with old Khruschev speeches?

Could be a tactic to fight systems like these - overwhelm them with garbage data.

Re: Microsoft Has Stopped Manufacturing The Kinect

#200
I think this speaks to a change in direction to VR/AR systems. It seems pretty clear that long-term tracking solutions will include face/body tracking. Oculus hopes their camera-based tracking can be extended to track full bodies and arbitrary objects. Headsets are getting eye-tracking for foveated rendering.

I'll miss the kinect but it doesn't play nice with newer tracking systems. They confuse each other. That makes it difficult to use in combination with a Vive. I'm guessing they aren't very reliable multi-camera systems either. Unlike the Vive, they don't have a timing mechanism to avoid confusing each other.

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