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Microsoft Has Stopped Manufacturing The Kinect

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Re: Microsoft Has Stopped Manufacturing The Kinect

#41

Was really hoping to see more non-xbox kinect uses over the years. More art installations, more retail, more whatever. Sad to see it go.

I ran a startup selling controllers to make this easier, but never got much traction and eventually went back to the full-time employment world.

One problem is that games are a pretty weak application of the technology, but you need gaming-scale numbers of units to have reasonable costs.

Re: Microsoft Has Stopped Manufacturing The Kinect

#43
Big disappointment. In an age of Echo, and Google Home, I can't understand how Microsoft couldn't make Kinect work.

Also, whatever you may think of Kinect, at least they tried something different. The new XboxOne X is just a spec bump. No attempt at innovating any other aspect of the console.

Re: Microsoft Has Stopped Manufacturing The Kinect

#44
post #5

I remember the Milo demo. The mix of overpromise and under-delivery is astonishingly consistent.

There was a, um, Molyneux effect to consider there too.

I'm glad I didn't know who Molyneux was when I first played Fable, because I had a great time.

Re: Microsoft Has Stopped Manufacturing The Kinect

#45
post #7

This makes me sad, because my experience with my own Kinect (360) was very much a "this could be awesome if it wasn't burdened with stupid crap". I bought it for my kids. Turns out, the Kinect is awful for kids. They were far too little for the Kinect to properly see them, and the motions to actually use it were super fussy. Then if I walked in to try to help them, the Kinect would freak out that there was a new pers…

If you had a large enough dedicated room (I used most of a basement once, with a lot of setup work to give the Kinect the view of just about the whole room) and the right games (some games were less fiddly if multiple people/gestures were recognized that others [1]; though a lot of the management of it is still taking turns and having patience) it was sort of magic to watch particularly young kids play with the Kinec…

Speaking of magic, universal uses Kinect for Harry Potter in Knockturn Alley. Was surprised to see a simple Kinect running it (hard to see but it’s in a box to the left of the skeleton magic wand experience).

Re: Microsoft Has Stopped Manufacturing The Kinect

#46
post #6

I bought the original Kinect, and I bought an Xbox One after the Kinect was no longer mandatory but I later bought a separate Kinect for it. It has moments of transcendence and a lot of failures between those moments. There's a handful of games where the Kinect sensor really makes sense, and a lot of games where it was shoehorned in and wasn't fun. The biggest problem is that it requires a lot of space. It's a pain t…

The lots of space problem is an issue with VR headsets too. Even I have trouble setting up mine because of the space issue and the fact that its just plain easier for me to do something else.

Re: Microsoft Has Stopped Manufacturing The Kinect

#47
Kinect was a phenomenal piece of technology for a lot of my highly experimental AR stuff.

However, a lack of MacOS support, terrible drivers for Windows that worked about half the time with my Unity rig, non-native Unity support, et al, really messed up a lot of the longer-term plans I had for it, and caused it to not be reliable enough to ever use in a production environment.

The developers make or break a piece of hardware, and while I get that it was mainly an XBOX device, when it failed to make a serious splash there, they could've saved the hardware by working with its high-demand for a ton of different high-tech solutions and provided consistently better SDK's and API's.

Good riddance, because hopefully we'll get something better. Shame, because Microsoft really had a product that spoke to higher-end developers and filled a phenomenal void for a low-cost alternative to brutally high-cost motion capture and natural interaction systems.

Hopefully the structure sensor [ https://store.structure.io/store ] can help to fill this void.

In the meantime, I'm guessing it means that the software support isn't going to get any better. :(

Re: Microsoft Has Stopped Manufacturing The Kinect

#48

The Kinect was a real boon for robotics research. A depth camera that worked pretty well, with skeleton extraction and directional audio? And the price is what!? My lab still uses a first gen Kinect regularly. Thanks to Jamie Shotton and the team for a sensor that made a difference to an incidental community. https://www.microsoft.com/en-us/research/video/body-part-rec...

This is actually a reason I am kind of surprised to see Microsoft just shut this down outright. Even as a much more limited run product, Kinect has so many possibilities in robotics and research, and it intersects with the VR/AR developments today.

I was talking to someone 3 days ago about how his company has been hoarding Kinects because they knew this day was coming.

I think robotics research is probably a reason why they're discontinuing it. Why support something that only exists outside the walled garden? Maybe not the only reason, but a reason. The device probably isn't generating profits, and the value gain on top of that is missing because the gaming community has abandoned it.

Re: Microsoft Has Stopped Manufacturing The Kinect

#49
post #9

Was really hoping to see more non-xbox kinect uses over the years. More art installations, more retail, more whatever. Sad to see it go.

The original version worked well on Linux. They then had the skeleton detector and such in a proprietary library. I think there are ways to use the newer versions, but they messed with it all enough to make it rather cumbersome.

This [skeleton data being proprietary] is one of the nails in the coffin for sure.

I get that MS would like to keep developers into it's little Windows / XBOX box, but forcing me to keep a Windows installation for the sole purpose of using your hardware is a great way to get developers looking for an alternative.

Re: Microsoft Has Stopped Manufacturing The Kinect

#50
post #7

This makes me sad, because my experience with my own Kinect (360) was very much a "this could be awesome if it wasn't burdened with stupid crap". I bought it for my kids. Turns out, the Kinect is awful for kids. They were far too little for the Kinect to properly see them, and the motions to actually use it were super fussy. Then if I walked in to try to help them, the Kinect would freak out that there was a new pers…

Could've been (so much) better, had it not been for the agenda.
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