I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…
The Uncanny Resurrection of Dungeons and Dragons
141–150 of 246 posts
Re: The Uncanny Resurrection of Dungeons and Dragons
#142Earlier quoted context omitted.
Not just empathy - it's also a sense of drama that's required. A DM writes the story in (semi-)real-time, whereas in CRPGs the "DM" (the writers) have to predict player actions in advance and railroad the players a lot more in order to get a good story progression going.
This is the key insight which many new DMs seem to miss. D&D isn't a "game", it's a framework for telling an engaging story together.
GM'ing (Game, rather than Dungeon Master) is nearly as hard because of the improv story authorship, but the lack of rules-lawyering judgement that is required of you in a D&D game (even in a good edition like 5th, sadly) is not missed.
Re: The Uncanny Resurrection of Dungeons and Dragons
#143Why D&D and not one of the later RPGs? It seems the RPG world has degenerated since the 90s if adult/YA players are using it for more than an introduction to RPGs.
So they start to play and have good fun, convert their friends by telling them how fun it is, but is there any reason to stop.playing and explore other often more complex rulesets?
Re: The Uncanny Resurrection of Dungeons and Dragons
#144I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…
I love it. But I would choose different languages:
AD&D: C
D&D 3.5: C++
D&D 4: Java/C#
D&D 5: C++11
Fate Core: Python
:)
Re: The Uncanny Resurrection of Dungeons and Dragons
#145http://dnd.wizards.com/articles/features/basicrules
These are actually all the rules needed to play, minus special classes, character options and spells found in the players guide. Best place for new players is probably the starter set, because it includes a rather good adventure in addition to premade characters and a rulebook. It is also available at a low price, but you can't beat free of course.
Re: The Uncanny Resurrection of Dungeons and Dragons
#146Does anyone remember the MUD [1] days ? It was a terminal text based D&D where you could connect to a server and create a character and play with other people. Every mud service was a completely different world you could explore and had different characters. You would team up with people and go slay monsters to gain experience and level up or just hang out and do stupid stuff. You could use a dedicated mud clients li…
Re: The Uncanny Resurrection of Dungeons and Dragons
#147I'm not sure if it's resurrecting, or just improving it's image, either way it's welcome. Still, it is sad that it is so focused on one game: D&D. It's a decent game, particularly fifth edition, but I can't help finding it a bit... um, artless. Which isn't a problem, sometimes that's fun. But when there are so many amazing and sophisticated RPGs, with game mechanics that expand the form and support interesting play,…
Try Nobilis or Chuubo's Marvelous Wish-Granting Engine. It's something completely new again - no dice rolls and more about "what do you do with power?" than "what can you do?". Oh and the author has incredible command of English so it read like poetry, and she has PhD in Computer Science and it shows - the games are modular, the algorithms are precise, etc.
Re: The Uncanny Resurrection of Dungeons and Dragons
#148Does anyone remember the MUD [1] days ? It was a terminal text based D&D where you could connect to a server and create a character and play with other people. Every mud service was a completely different world you could explore and had different characters. You would team up with people and go slay monsters to gain experience and level up or just hang out and do stupid stuff. You could use a dedicated mud clients li…
Re: The Uncanny Resurrection of Dungeons and Dragons
#149Earlier quoted context omitted.
Maybe then a new game could be related to D&D as Clojure is to Java? Like, built on the D&D runtime?
Ha, there actually are engines, that many of the new RPGs share. But I am not sure D&D (or at least 5e) is well suited for being a base for many different games, because i.m.o. it has a strong focus on combat. If you want a game with lot of encounters with monsters to defeat, getting more and more powerful to defeat even harder enemies, with combat system that is not overly complex but still tactical, you definitely…
Re: The Uncanny Resurrection of Dungeons and Dragons
#150I tried getting friends to play RPG's in the early 1980's but they didn't show much interest until I came across a supply of 6" (150 mm) square pieces of styrofoam (discarded packing material from work) which I painted with gray acrylic paint. I cut some in half and some in quarters and used them to depict the dungeons for use with metal miniatures. After that I had a group which showed up every month for 5 years. I…