Earlier quoted context omitted.
> They have a new reinforcement learning algorithm that should be generically applicable to anything where a long sequence of moves results in a specifically gradable outcome. Statements like these always make me wonder why certain obvious things weren't tried. If it's so generic, why wasn't it tried on Chess? Or was it tried, failed to impress and thus didn't make it into the press release? This is a big problem wit…
The conventional wisdom for Chess engines is that aggressive pruning doesn't work well. Chess is much more tactical than Go, selective algorithms tend to lead to some crucial tactic being missed, and the greater the search depth, the more likely that is. Modern Chess engines are designed to brute-force the search tree as efficiently as possible. I will go out on a limb here and say they would wipe the floor with Alph…
Give me your results on OpenAI gym in a variety of different styles of games including GTA and WoW. I will believe you if a generic unsupervised algorithm running on a single machine is absolutely destroying the best players.
Until then ...