Wow, that was a really deep and enjoyable Wikipedia rabbit hole journey. I hadn't heard of Temporal Difference before (though I was familiar with Q-learning).
It was interesting to note that TD-Gammon improved with expert designed features. I wonder if this was simply related to the technology of the field as it stood over 20 years ago or some underlying categorization or complexity associated with the games themselves (backgammon being more favorable to human comprehension than Go in this case).
> Even though TD-Gammon discovered insightful features on its own, Tesauro wondered if its play could be improved by using hand-designed features like Neurogammon's. Indeed, the self-training TD-Gammon with expert-designed features soon surpassed all previous computer backgammon programs. It stopped improving after about 1,500,000 games (self-play) using 80 hidden units.
For others: Richard Sutton, one of the pioneers of TD makes his Reinforcement Learning: An Introduction textbook available for free on his website: http://incompleteideas.net/sutton/ (MIT Press also links to it)