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An open source re-implementation of RollerCoaster Tycoon 2

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Re: An open source re-implementation of RollerCoaster Tycoon 2

#121
post #98

Earlier quoted context omitted.

Wow, Pharaoh. That’s a while ago. Pharaoh’s gameplay deserves a modern, deeper treatment. Badly. That pathing and routing mechanic was really fun to optimize and figure out, and jived oddly well with programming. I easily invested hundreds of hours into it, and really wished you could scale the cities up further. The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re re…

I worked on Pharaoh and a few other games at Impressions, though I wasn’t one of the original Caesar I, II, and III team (or Lords of Magic, etc.). Nevertheless, we keep in touch though a Facebook group. Many remain in game development. My understanding is that the Pharaoh IP is in a quagmire. I think that’s part of the reason that Tilted Mill made Children of the Nile as a separate property. Children of the Nile rea…

That's awesome. Pharaoh and Caesar III were some of my favourite games as a kid. Never thought I'd bump into someone who worked at Impression.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#122
post #98

Earlier quoted context omitted.

Wow, Pharaoh. That’s a while ago. Pharaoh’s gameplay deserves a modern, deeper treatment. Badly. That pathing and routing mechanic was really fun to optimize and figure out, and jived oddly well with programming. I easily invested hundreds of hours into it, and really wished you could scale the cities up further. The Westwood alumni showed up last time there was a thread about them so Impressions alumni, if you’re re…

I worked on Pharaoh and a few other games at Impressions, though I wasn’t one of the original Caesar I, II, and III team (or Lords of Magic, etc.). Nevertheless, we keep in touch though a Facebook group. Many remain in game development. My understanding is that the Pharaoh IP is in a quagmire. I think that’s part of the reason that Tilted Mill made Children of the Nile as a separate property. Children of the Nile rea…

Ah wow, I just want to let you know Pharaoh is easily one of my favorite games of all time, it's a genre of games I love and a period of history i'm fascinated by, thank you for making it. I'd also sunk hundreds of hours in to it in my youth, would love to play it again!

Re: An open source re-implementation of RollerCoaster Tycoon 2

#123
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

This is the perfect example of IAP done right and wrong. RCT classic. Full game for around £5. IAP options for the add-on packs £1.99-£5.99. No other IAP anywhere in the app. No adds. IAP done right. RCT 4 mobile. Free to play. Ad's. IAP £0.61-£93.99. IAP done wrong. Hell will freeze over before I play RCT 4 mobile. Seriously £93.99 on IAP. I haven't downloaded it, but I'm assuming this is the fairly standard "coin p…

RCT 4 Mobile is nothing like the original games. It's simply one of your standard current-day mobile games with the Roller Coaster Tycoon label slapped on it. Go with Classic.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#124

Earlier quoted context omitted.

I love the product you work on. Partially hijacking your comment to say that an easy way to get the original assets in openrct 2 is to install the gog version through wine or play on Linux. Have played it a bit too much to say the least...

If you use gog, there's innoextract for that, so no need for wine or x86 at all.

That's just plain old awesome. Thanks for this!

Re: An open source re-implementation of RollerCoaster Tycoon 2

#125
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

Roller Coaster Tycoon Classic was developed by Chris Sawyer, who did the first two games, and then left the games industry for decades, partially because of a disgust with the shift towards violence[0][1]. So in a way, Roller Coaster Tycoon Classic is the first "canon" Roller Coaster Tycoon sequel after the first two games.

Also, the first game was almost completely written in assembly[2]. I don't think one can pull that off without having some really high coding standards, so I'm not surprised that the game runs really well!

[0] https://en.wikipedia.org/wiki/RollerCoaster_Tycoon_Classic (note that it also has just been released on Microsoft Windows and macOS on September 28)

[1] http://www.eurogamer.net/articles/2016-03-03-a-big-interview...

[2] http://www.chrissawyergames.com/faq3.htm

Re: An open source re-implementation of RollerCoaster Tycoon 2

#126

I gave a talk about this project recently: ttps://www.youtube.com/watch?v=KUBYTcVjp7I

Thanks for sharing, I enjoyed it. Especially the later parts. Looking at your GH it looks like it lost some steam? Did you continue on it and if so did it produce anything "surprising"? As in, this should not really be a good coaster but it has great score :-)

Re: An open source re-implementation of RollerCoaster Tycoon 2

#127
post #17

For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…

Roller Coaster Tycoon Classic was developed by Chris Sawyer, who did the first two games, and then left the games industry for decades, partially because of a disgust with the shift towards violence[0][1]. So in a way, Roller Coaster Tycoon Classic is the first "canon" Roller Coaster Tycoon sequel after the first two games. Also, the first game was almost completely written in assembly[2]. I don't think one can pull…

I kindof wish he’d release the source code

Re: An open source re-implementation of RollerCoaster Tycoon 2

#128

Earlier quoted context omitted.

Roller Coaster Tycoon Classic was developed by Chris Sawyer, who did the first two games, and then left the games industry for decades, partially because of a disgust with the shift towards violence[0][1]. So in a way, Roller Coaster Tycoon Classic is the first "canon" Roller Coaster Tycoon sequel after the first two games. Also, the first game was almost completely written in assembly[2]. I don't think one can pull…

I kindof wish he’d release the source code

I mean... given it's already assembly it should be easier than normal to reverse-engineer it, no? Or do you think there's lots of nasty low-level hacks in there that will be harder to decipher?

Re: An open source re-implementation of RollerCoaster Tycoon 2

#129

Earlier quoted context omitted.

I kindof wish he’d release the source code

I mean... given it's already assembly it should be easier than normal to reverse-engineer it, no? Or do you think there's lots of nasty low-level hacks in there that will be harder to decipher?

The assembly code might well have been created with lots of macros.

Re: An open source re-implementation of RollerCoaster Tycoon 2

#130

Earlier quoted context omitted.

I kindof wish he’d release the source code

I mean... given it's already assembly it should be easier than normal to reverse-engineer it, no? Or do you think there's lots of nasty low-level hacks in there that will be harder to decipher?

I've tried disassembling the version of RCT 1 that's on Steam, and the program starts by, IIRC, decrypting the other parts of the executable before jumping into it.
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