Earlier quoted context omitted.
If only it wasn't under a restrictive license....
How is the AGPL restrictive in this case?
An open source re-implementation of RollerCoaster Tycoon 2
101–110 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#102Earlier quoted context omitted.
That is impressive, was RCT2 mainly just Sawyer too like TT? Makes you reconsider scale when you say Fred/John/Mary is a 10x'er because she/he got a small line of business CRUD app in some high level language with a battery included opinionated web framework shipped in less than month.
You'd be amazed at how productive you'd become if you're working mostly on your own, uninterrupted, and with a clear vision of what you're building. Look at how much you already churn out in the span of a year, then multiply that.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#103I only have OS X does this mean I can buy the rtc2 (which is windows ) and still be able to play it on OS X?
If you buy it from GOG you should be able to get the Windows exe, you can then try and install it with WINE. That should give you the game files to import into OpenRCT2.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#104I'm always amazed when I'm reminded that RCT2 was originally written in assembly. How would that much assembly code be organized? I've never seen a large assembly project, but I would imagine something as complex as RCT2 would easily clock in over 100k lines of assembly. That just sounds light a nightmare to me!
I'm wondering what % performance improvement he saw from doing it this way.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#105For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
RCT classic. Full game for around £5. IAP options for the add-on packs £1.99-£5.99. No other IAP anywhere in the app. No adds. IAP done right.
RCT 4 mobile. Free to play. Ad's. IAP £0.61-£93.99. IAP done wrong.
Hell will freeze over before I play RCT 4 mobile. Seriously £93.99 on IAP. I haven't downloaded it, but I'm assuming this is the fairly standard "coin pack" sort of pattern where everything you do in game costs coins.
Problem is that RCT4 actually looks cool. I'd quite like to play it with the updated graphics and mobile friendly interface if the play mechanics were roughly similar to the original. They have just destroyed a once great game.
I also suspect that unfortunately, I bet RCT 4 is more profitable. So companies are going to continue to do it.
Also, the terrible reputation that IAP has means I regularly don't bother with apps because they say 'contains IAP' which makes it far harder for those who want to do it right as people will just immediately ignore the app because of the label. What we need is for the stores to have some way of indicating or listing the number and type of IAP options available before you buy the app.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#106I'm always amazed when I'm reminded that RCT2 was originally written in assembly. How would that much assembly code be organized? I've never seen a large assembly project, but I would imagine something as complex as RCT2 would easily clock in over 100k lines of assembly. That just sounds light a nightmare to me!
Blows my mind. What sorts of optimizations can you do in assembly better than a good C compiler could? I'm wondering what % performance improvement he saw from doing it this way.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#107For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
Hi, OpenRCT2 dev here. FYI: OpenRCT2 has support to consume RCT Classic assets as its base. Also, RCT Classic is available on Steam too (Windows and macOS only, though).
Partially hijacking your comment to say that an easy way to get the original assets in openrct 2 is to install the gog version through wine or play on Linux. Have played it a bit too much to say the least...
Re: An open source re-implementation of RollerCoaster Tycoon 2
#108Re: An open source re-implementation of RollerCoaster Tycoon 2
#109For more open source game engines or re-implimentations check out: http://osgameclones.com
Playable
PlayableActive
if you're after active playable repos
Re: An open source re-implementation of RollerCoaster Tycoon 2
#110Earlier quoted context omitted.
This might be excessively prurient, but I would love to see some gameplay video or screenshots of what an unplayably vomit-filled park looks like.
> This might be excessively prurient Wait what? What do you want those screenshots for?![0] [0] - https://duckduckgo.com/?q=prurient&atb=v71-6__&ia=definition
Thanks for the correction, made me chuckle :)