Earlier quoted context omitted.
Whenever I see IAP on paid apps I'm almost instantly turned off. Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?
Looks like expansion packs. From the Google Play page: "PLEASE NOTE: Additional content for RollerCoaster Tycoon Classic is available via In-App Purchase, specifically the three expansion packs: Wacky Worlds, Time Twister and Toolkit. The expansion packs are the ONLY content that require an In-App Purchase and In-App Purchases are not used anywhere else in the game."
An open source re-implementation of RollerCoaster Tycoon 2
71–80 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#72Re: An open source re-implementation of RollerCoaster Tycoon 2
#73Re: An open source re-implementation of RollerCoaster Tycoon 2
#74For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
I'm glad they finally delivered this. When they first announced RCT mobile everyone was hyped until it came out and was just another build and wait style game. Hoping simcity gets the same treatment (they had an old one but it doesn't really work on new devices and crashed a lot).
Re: An open source re-implementation of RollerCoaster Tycoon 2
#75Re: An open source re-implementation of RollerCoaster Tycoon 2
#76Which part is open source if I still need to buy the original game first?
Re: An open source re-implementation of RollerCoaster Tycoon 2
#77Which part is open source if I still need to buy the original game first?
Even official open-source releases like the Quake series still require you to buy the original game in order to run them.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#78I wonder if there is some universal way to increase DPI for SDL-based apps. I am on linux and I can't read anything =(
Re: An open source re-implementation of RollerCoaster Tycoon 2
#79For more open source game engines or re-implimentations check out: http://osgameclones.com
Re: An open source re-implementation of RollerCoaster Tycoon 2
#80Anyone know what Chris Sawyer is up to these days?