I recently stumbled upon https://github.com/citybound/citybound which draws inspiration from SimCity and RTC among others. The project is still in very early stages, but I thought it was very interesting.
An open source re-implementation of RollerCoaster Tycoon 2
51–60 of 132 posts
Re: An open source re-implementation of RollerCoaster Tycoon 2
#52I recently stumbled upon https://github.com/citybound/citybound which draws inspiration from SimCity and RTC among others. The project is still in very early stages, but I thought it was very interesting.
If only it wasn't under a restrictive license....
Re: An open source re-implementation of RollerCoaster Tycoon 2
#53I'm always amazed when I'm reminded that RCT2 was originally written in assembly. How would that much assembly code be organized? I've never seen a large assembly project, but I would imagine something as complex as RCT2 would easily clock in over 100k lines of assembly. That just sounds light a nightmare to me!
How much of the game was actually in assembly? I always heard that it was mostly stuff like the guest AI that was in assembly (which is why you could have hundreds of them running at once), and the graphical stuff was in a higher-level language.
It's still an impressive achievement. The latest SimCity can't simulate as many people as RCT before crapping itself, even on a machines a million times faster.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#54Or for that matter, any kind of roller coaster simulator. There's an excellent Windows roller coaster simulator out there ("No Limits"), but nothing like it exists on other platforms.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#55Nice, does this get rid of the shitty AI for the janitor? I can't tell you how annoying it is to watch them do everything except clean the damn puke and trash of the path.
Also don't forget that you can put bathrooms near the exit of an upchuck inducing ride to keep the paths a little cleaner.
Re: An open source re-implementation of RollerCoaster Tycoon 2
#56I recently stumbled upon https://github.com/citybound/citybound which draws inspiration from SimCity and RTC among others. The project is still in very early stages, but I thought it was very interesting.
If only it wasn't under a restrictive license....
Re: An open source re-implementation of RollerCoaster Tycoon 2
#57Haha. I like this bug fix fixing an issue with people always vomiting. https://github.com/OpenRCT2/OpenRCT2/pull/6434/files
Re: An open source re-implementation of RollerCoaster Tycoon 2
#58Re: An open source re-implementation of RollerCoaster Tycoon 2
#59For all RCT2 fans here: check out RCT Classic on iOS [1] and Android [2]. It's fantastic . I thought the size of the device would be an issue, but I've been playing on an iPhone SE with surprisingly great ease! The tap zones are small but very well defined, so you almost never mis-tap. And the game is I believe bug-free because it has never crashed! The only real tricky part is designing underground paths and buildin…
Whenever I see IAP on paid apps I'm almost instantly turned off. Do you know what sort of nature they are? Is the game complete without them? Do they nag about the IAP in game?
But I don't blame you for being reticent, I am too.