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Open Source Release of Rift DK2

developer.oculus.com

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Re: Open Source Release of Rift DK2

#6
I have the DK2 and a rMBP, and for my kids and I, it was just fine. Then Mac support was dropped.

I assume there's been no change there? Nobody working on cool experiences that are Mac compatible? Is there a market for selling this thing? I'm not interested in developing with it (I thought I would be when I bought it).

Re: Open Source Release of Rift DK2

#7
post #6

I have the DK2 and a rMBP, and for my kids and I, it was just fine. Then Mac support was dropped. I assume there's been no change there? Nobody working on cool experiences that are Mac compatible? Is there a market for selling this thing? I'm not interested in developing with it (I thought I would be when I bought it).

Yikes, that killed my interest with a bullet. Do people only game with it?

Re: Open Source Release of Rift DK2

#8
post #6

I have the DK2 and a rMBP, and for my kids and I, it was just fine. Then Mac support was dropped. I assume there's been no change there? Nobody working on cool experiences that are Mac compatible? Is there a market for selling this thing? I'm not interested in developing with it (I thought I would be when I bought it).

[deleted]

Re: Open Source Release of Rift DK2

#9

Note that the firmware is released under BSD + PATENTS license .

While I don't anticipate the firmware to be used as much as Facebook's React and other previous BSD + PATENTS libraries, but an excellent reason to look towards Valve if you were interested in manufacturing a VR headset.

As an Oculus Rift owner, I'm sad to see Facebook's influence creep this far.

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