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Teachable Machine: Teach a machine using your camera, live in the browser

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Re: Teachable Machine: Teach a machine using your camera, live in the browser

#31
post #26
post #8

Does anyone know what this uses under the hood? I loved the demo, but I would like a similarly easy way to get started locally with Python, for example. Is there an ML library that can easily start capturing images from the webcam so you can play around with training a model?

It says it in the video: https://deeplearnjs.org

he is not asking for the learning library

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#32
post #22
post #20

Earlier quoted context omitted.

What do you mean exactly by "held the green button"? I can't run the demo here (browser not capable enough, and no camera) and I'm getting really curious what this is about.

Watch the demo video in the link, it explains the green button

Thanks!

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#33
post #8

Does anyone know what this uses under the hood? I loved the demo, but I would like a similarly easy way to get started locally with Python, for example. Is there an ML library that can easily start capturing images from the webcam so you can play around with training a model?

I'm pretty sure this is actually pretrained as a few shot learning model under the hood, so that's a bit hard. For the camera part at least: http://opencv-python-tutroals.readthedocs.io/en/latest/py_tu...

and you could do worse then this https://github.com/fchollet/keras/blob/master/examples/mnist...

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#34
post #21

How long before I can teach my computer gestures that are mapped to real computer functions? For example, scroll up/down, switch apps, save document, cut/copy/paste, etc. One could probably map each gesture to a regular USB device that acts as a second keyboard and mouse? The hard part is identifying enough unique gestures?

I want to teach my computer to recognize when I'm slouching, so I can correct my posture.

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#35
post #15

Earlier quoted context omitted.

But you would need to have: 1 a working phone 2 a valid credit card To use azure which places a too high bar on students. I mean I've tried to argue for graduated restrictions so basically students with .edu emails should be able to do some things without entering a credit card number but the fact that it is not possible suggests this isn't a priority for azure. Google says this finds on your browser so there's littl…

There is a student offer that doesn’t require credit card https://azure.microsoft.com/en-us/offers/ms-azr-0144p/

But IIRC it doesn't include ML tools.

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#36

Am I the only paranoid one who thinks this is just Google's way of capturing millions of faces in their database? Or did Apple beat them to it?

The machine learning is done in the browser with deeplearn.js, so the images aren't being sent to Google's servers.

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#38

be aware, at least in Chrome, once you give teachablemachine.withgoogle.com permission to use you camera, unless you revoke that permission is has permission to use your camera without further permission including from iframes. In other words every ad from and analytics from Google could start injecting camera access. I wish chrome would give the option to only give permission "this time" and I wish it didn't allow c…

Are you serious? Do you realize that Chrome is also written by Google and they could theoretically already run arbitrary code on your computer? The potential reputation damage and legal risk for Google would be way too high pull off something like that.

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#39
post #27

Earlier quoted context omitted.

You mean a device such as the Leap Motion Controller? http://store-eur.leapmotion.com/products/leap-motion-control... They seem to offer a VR headset add-on these days, but I've only ever seen the 'basic' controller in action, which worked okay-ish.

I think that’s infrared but the same idea. That never quite worked. Also, Leap didn’t continue to refine their hardware for consumers. They have next generation hardware that’s going directly into VR headsets, but you can’t buy it. https://www.engadget.com/2014/08/28/leap-motion-s-next-senso...

Seems to me that you can buy the SDK[0] (which is not much more than a Controller and a bracket to hold in against your VR headset of choice), so at least they've made some progress since 2014. [0]: http://store-eur.leapmotion.com/products/universal-vr-develo...

Re: Teachable Machine: Teach a machine using your camera, live in the browser

#40
post #21

How long before I can teach my computer gestures that are mapped to real computer functions? For example, scroll up/down, switch apps, save document, cut/copy/paste, etc. One could probably map each gesture to a regular USB device that acts as a second keyboard and mouse? The hard part is identifying enough unique gestures?

You mean a device such as the Leap Motion Controller? http://store-eur.leapmotion.com/products/leap-motion-control... They seem to offer a VR headset add-on these days, but I've only ever seen the 'basic' controller in action, which worked okay-ish.

Using the Leap Motion on an Oculus is magic. Much better than hand held controllers. When I use it I don't get sick from VR.
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