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Never Completed Game

nevercompletedgame.com

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Re: Never Completed Game

#172

Interesting how this is a great example for on boarding users to a new software, or suck them into completing tougher and tougher tasks. Start with simple questions and tasks and let the user build confidence. Once they answer / complete a few tasks, their ego will push them to take on the next few tasks!

So the final question will be P=NP? It will truly be a never completed game.

On a multiple choice question, its 50/50 :)

Re: Never Completed Game

#173
post #97

Is HN competing with 4chan on this? I'm gonna be pretty disappointed if we lose.

I love the replies to this. Not to shoot any one of them down, but it makes me wonder what would it take for us to admit 4chan are smarter?

Re: Never Completed Game

#174

Interesting how this is a great example for on boarding users to a new software, or suck them into completing tougher and tougher tasks. Start with simple questions and tasks and let the user build confidence. Once they answer / complete a few tasks, their ego will push them to take on the next few tasks!

I'm thinking this is more of an example of what NOT to do; it's inconsistent and destroys confidence, which in turn makes the user mistrust the author through repeated mistakes and eventually quit. I would argue that far, far more people have fallen to that than some author-instilled urge to continue on due to confidence and ego. For example: "2 + 1 = ?": you are expected to answer with a number to complete the equat…

And yet everybody loves this game. This is like some of the complaints against Facebook's website: https://news.ycombinator.com/item?id=15368054 which ultimately amounts to "as a user, I am clueless about the decision tree being offered."

Good. Snapchat didn't explain anything, people figured it out. It adds to their curiosity. It doesn't need to be consistent to be successful, and it's not just survivorship bias.

All that matters is that the software solves a problem or taps into a user's need. In this case, this game taps into the need to satisfy curiosity.

EDIT: Ah right, people just want to complain. Go for it! Let's ignore the success that Snapchat represents with its inconsistent UI, or the fact that Facebook has ~2B users and an inconsistent decision tree, or that Git is the most popular version control software by far yet has an inconsistent interface. Ditto for Unix.

Ultimately, when we complain about things that are proven not to matter, it becomes hard to take the complaints seriously. If you can reach 2B users without a consistent decision tree, I think it's pretty safe to say that consistency simply is not an issue, no matter how much our cat-like desire for order and perfection believes otherwise.

The thread we're in is both a counterexample and rebuttal to every one of your points. The game is near the top of HN. Everyone loves it. I get that you're trying to argue against the idea that it represents good UX, and yet UX is an integral component of gameplay. This game was successful because it's fun and it had a good experience, just like HN.

Re: Never Completed Game

#175

Interesting how this is a great example for on boarding users to a new software, or suck them into completing tougher and tougher tasks. Start with simple questions and tasks and let the user build confidence. Once they answer / complete a few tasks, their ego will push them to take on the next few tasks!

I'm thinking this is more of an example of what NOT to do; it's inconsistent and destroys confidence, which in turn makes the user mistrust the author through repeated mistakes and eventually quit. I would argue that far, far more people have fallen to that than some author-instilled urge to continue on due to confidence and ego. For example: "2 + 1 = ?": you are expected to answer with a number to complete the equat…

Imagine trying to onboard users and you just say "a date box" without any indication of what they're supposed to use it for or what the consequences of it are.

And it turns out want your phone number.

Re: Never Completed Game

#178

Earlier quoted context omitted.

I'm thinking this is more of an example of what NOT to do; it's inconsistent and destroys confidence, which in turn makes the user mistrust the author through repeated mistakes and eventually quit. I would argue that far, far more people have fallen to that than some author-instilled urge to continue on due to confidence and ego. For example: "2 + 1 = ?": you are expected to answer with a number to complete the equat…

Imagine trying to onboard users and you just say "a date box" without any indication of what they're supposed to use it for or what the consequences of it are. And it turns out want your phone number.

And really they actually want the sum of your phone number.

Re: Never Completed Game

#180

Earlier quoted context omitted.

I'm thinking this is more of an example of what NOT to do; it's inconsistent and destroys confidence, which in turn makes the user mistrust the author through repeated mistakes and eventually quit. I would argue that far, far more people have fallen to that than some author-instilled urge to continue on due to confidence and ego. For example: "2 + 1 = ?": you are expected to answer with a number to complete the equat…

And yet everybody loves this game. This is like some of the complaints against Facebook's website: https://news.ycombinator.com/item?id=15368054 which ultimately amounts to "as a user, I am clueless about the decision tree being offered." Good. Snapchat didn't explain anything, people figured it out. It adds to their curiosity. It doesn't need to be consistent to be successful, and it's not just survivorship bias. Al…

> Everyone loves it. I get that you're trying to argue against the idea that it represents good UX, and yet UX is an integral component of gameplay.

I think the game has terrible UX but I also think it has compelling points (competition, bragging ["never completed"], brain teasers, a need to overcome frustration, etc.) that override the terrible UX.

I don't think I ever mentioned that the game would or should fail due to UX -- my primary point is that it doesn't represent a good user onboarding experience. The very things that make it a compelling game would make it a terrible onboarding experience.

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