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Js13kGames Winners – JavaScript games with a file size limit of 13KB

2017.js13kgames.com

11–20 of 41 posts

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#12

1st place Greeble by Ryan 'Rybar' Malm ( http://js13kgames.com/games/greeble/index.html ) 2nd place LOSSST by Maxime Euziere 3rd place Lost Beacons by Rémi Vansteelandt 4th place The Lost Packets by ElementalSystems 5th place Lost in a Space Odyssey by MarcGuinea 6th place A moment lost in time. by piesku.com 7th place Search of Sounds by Vitalii Liapin 8th place BUNNY LOST! by Eoinmcg 9th place Where is Winston by G…

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Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#13
post #4

Updated as I play some: Greeble: Having to press "z" makes me dread keyboard issues (I am on qwertz). Fell into a dead-end pit and quit. Lossst: Uses ALT for a crucial move, ALT triggers my browser's menu. Got stuck. Quit. Lost Beacons: Works nicely but the scrolling is jarring and confusing. Would have played more than 2 levels otherwise. Sound would help tremendously in keeping a track of what is happening. The Los…

If you liked Lost In a Space Odyssey check out "Lovers in a dangerous spacetime"[1] which it seems to draw inspiration from (similar artstyle and mechanics). It's a really fun and well made co-op game.

1. https://www.gog.com/game/lovers_in_a_dangerous_spacetime

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#15
Congrats to Greeble for the first place finish. The hold and tap mechanic is awkward at first but once you get more body parts, its a real platformer. Which is qute impressive at 13kB!

Personally, I love seeing old school techniques translated to HTML5 Canvas2D: bitmap fonts, color palette shifting, scanline rasterization, etc.

Uses Sonant-X JS synth lib for sound generation:

https://github.com/nicolas-van/sonant-x

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#17
Some of these are really impressive. There have been several surprises where the developer(s) went the extra mile in ways that are surprising. Like in Lossst, when finishing a level, it'll zoom the camera to the next door and back to the worm. It's amazing that someone working within such a tight limit can think, "I know, we'll do this nice zooming thing which has no real relation to game play but will feel nice!"

JS has gotten incredibly concise in recent years. I've noticed it on codefights.com, where a lot of the shortest entries are JavaScript (and very few are Perl, which surprised me, due to Perl's long golfing history). I'm constantly struck by how tightly all the pieces work together these days and how much you can do with so little.

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#18

Some of these are really impressive. There have been several surprises where the developer(s) went the extra mile in ways that are surprising. Like in Lossst, when finishing a level, it'll zoom the camera to the next door and back to the worm. It's amazing that someone working within such a tight limit can think, "I know, we'll do this nice zooming thing which has no real relation to game play but will feel nice!" JS…

Couldn't get past the first level. What am i supposed to do? What's the puzzle? Seemed like a dead end to me, all the doors had numbers greater than my length. How am I supposed to increase my length?

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#19
post #4

Updated as I play some: Greeble: Having to press "z" makes me dread keyboard issues (I am on qwertz). Fell into a dead-end pit and quit. Lossst: Uses ALT for a crucial move, ALT triggers my browser's menu. Got stuck. Quit. Lost Beacons: Works nicely but the scrolling is jarring and confusing. Would have played more than 2 levels otherwise. Sound would help tremendously in keeping a track of what is happening. The Los…

Greeble actually is very fun to play. Play it again.

Re: Js13kGames Winners – JavaScript games with a file size limit of 13KB

#20
post #18

Some of these are really impressive. There have been several surprises where the developer(s) went the extra mile in ways that are surprising. Like in Lossst, when finishing a level, it'll zoom the camera to the next door and back to the worm. It's amazing that someone working within such a tight limit can think, "I know, we'll do this nice zooming thing which has no real relation to game play but will feel nice!" JS…

Couldn't get past the first level. What am i supposed to do? What's the puzzle? Seemed like a dead end to me, all the doors had numbers greater than my length. How am I supposed to increase my length?

Eat an apple. There's at least one door that you can get through on the first level (at least, there was for me, I dunno if it's randomized).
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