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Draggable JS – a lightweight, responsive, modern drag-and-drop library

shopify.github.io

81–90 of 122 posts

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#81
post #60
post #3

This website is absolutely incredible, wow! It might well be the most beautiful open source project homepage out there. Any other entries that even come close?!

Not sure why it matters that it's an open source project homepage? If treated as a webpage in general among all other webpages, the design isn't that special. It's not awful, but pushing a ton of deep blue in your face would not be considered good design by many. I appreciate the minimalism they're going for, the thick borders and that they aren't afraid of color, but the blue is too much. This trend of one-page fanc…

> pushing a ton of deep blue in your face would not be considered good design by many.

Sorry to see that you're getting downvoted. Backlit, saturated colors like that are really unpleasant for some people. Designers should take that into account. Same goes for animation on pages that are meant to be read (another trend which is definitely not accessible for many people).

(Other than the color intensity, the page is great.)

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#82
post #5

Maybe my phone is too old? Runs horribly on Firefox/note3 Didn't even realize it was I teractive u til half way through when my phone started spitting out audio then a second or two later I saw a block randomly move(well bot randomly but no abim while it was catching up). Tried to long press to slowly do something, still no joy. Edit/note, I do look forward to seeing this on a PC though, judging from the comments :-)…

Broken in SAMSUNG S8 chrome: https://pasteboard.co/GMHO2oY.png

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#83
post #77

I wouldn't call this "lightweight". Every action has about a second of lag on my laptop. I know that my 7 year old MacBook is slower than a lot of machines that are going to run this, but there are plenty of slower machines out there, and I don't usually find web experiences unusable on this thing. I've built several canvas-based interactive drag-and-drop applets that ran faster than this on my laptop. It was a pain,…

seems instant on my machine in chrome and the firefox beta. you using safari?

MacBookPro7,1 (mid-2010) in Chrome! It's definitely slower than new computers, but usually I don't have trouble with nice JS libraries unless a page is drowning me in tracking software. Just tried it in safari, and it was equally slow (subjectively speaking).

Let me give Firefox Quantum a whirl...

EDIT: It's actually usable in the newest Firefox! Still kind of slow, but significantly better than Chrome or Safari. But I stand by my earlier point: I'm probably not a total edge case, and if I were designing a tool designed for the public at large, I wouldn't assume that all or even most of my users are on recent, well-maintained computers running recent browser versions. I know people outside of the dev world who (shudder) still run OS X Mavericks and haven't installed a single update in years. People like this will probably use your app, and unless you want them to think it's trash, you have to make it feel snappy.

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#84
post #60

Earlier quoted context omitted.

Not sure why it matters that it's an open source project homepage? If treated as a webpage in general among all other webpages, the design isn't that special. It's not awful, but pushing a ton of deep blue in your face would not be considered good design by many. I appreciate the minimalism they're going for, the thick borders and that they aren't afraid of color, but the blue is too much. This trend of one-page fanc…

> pushing a ton of deep blue in your face would not be considered good design by many. Sorry to see that you're getting downvoted. Backlit, saturated colors like that are really unpleasant for some people. Designers should take that into account. Same goes for animation on pages that are meant to be read (another trend which is definitely not accessible for many people). (Other than the color intensity, the page is g…

Everything is unpleasant for some people. Anyway, is good design that which offends the least number of people? I can't agree with that.

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#85
post #77

I wouldn't call this "lightweight". Every action has about a second of lag on my laptop. I know that my 7 year old MacBook is slower than a lot of machines that are going to run this, but there are plenty of slower machines out there, and I don't usually find web experiences unusable on this thing. I've built several canvas-based interactive drag-and-drop applets that ran faster than this on my laptop. It was a pain,…

It's instant on my phone

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#86
post #77

I wouldn't call this "lightweight". Every action has about a second of lag on my laptop. I know that my 7 year old MacBook is slower than a lot of machines that are going to run this, but there are plenty of slower machines out there, and I don't usually find web experiences unusable on this thing. I've built several canvas-based interactive drag-and-drop applets that ran faster than this on my laptop. It was a pain,…

My Samsung s8 seems to have a noticeable delay on the sample app.

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#87
post #84

Earlier quoted context omitted.

> pushing a ton of deep blue in your face would not be considered good design by many. Sorry to see that you're getting downvoted. Backlit, saturated colors like that are really unpleasant for some people. Designers should take that into account. Same goes for animation on pages that are meant to be read (another trend which is definitely not accessible for many people). (Other than the color intensity, the page is g…

Everything is unpleasant for some people. Anyway, is good design that which offends the least number of people? I can't agree with that.

The measure of good design depends on the purpose of your content. In some cases it may very well be a design that offends the fewest.

Re: Draggable JS – a lightweight, responsive, modern drag-and-drop library

#89
post #77

I wouldn't call this "lightweight". Every action has about a second of lag on my laptop. I know that my 7 year old MacBook is slower than a lot of machines that are going to run this, but there are plenty of slower machines out there, and I don't usually find web experiences unusable on this thing. I've built several canvas-based interactive drag-and-drop applets that ran faster than this on my laptop. It was a pain,…

dragula feels quicker to me.

https://bevacqua.github.io/dragula/

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