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iOS 11 reviewed

arstechnica.com

231–240 of 296 posts

Re: iOS 11 reviewed

#231

Earlier quoted context omitted.

I was not aware that wifi on the SE was that battery inefficient.

Perhaps it is not, but I'm thinking about using this same phone and battery for at least couple more years (had it over a year now) so I like to conserve power where I can.

Battery replacements are cheap

Re: iOS 11 reviewed

#232

Earlier quoted context omitted.

It's for the camera, not the browser, and it looks like you can change back to h.264 and JPG [1]: > If you’re currently running iOS 11 beta 1, you can verify this by switching between the High Efficiency and Most Compatible formats under iOS Settings → Camera → Formats. Under the High Efficiency format, images will be saved as HEIC and movies as an HEVC .mov file. Under Most Compatible, images will be saved as JPGs a…

It seems unfortunate that photos shared from iOS will be subject to an extra step of lossy compression in order to go to JPG.

HEIC and HEVC are both lossless, so there shouldn't be an extra step of lossy compression.

Re: iOS 11 reviewed

#233
post #13

There is one thing I hope they that they fix in iOS, and that is to guide app-makers to understand bilingual users, I type a lot on both danish and english, and having to switch language in the keyboard for every conversation can get pretty tiresome. Luckily both iMessage and WhatsApp seems to support it now, so I hope they somehow can get other apps in on it. Telegram does not support this :/

Also Siri is pretty much useless. E.g. It's simply impossible to ask Siri to play my German podcasts when I set Siri to English. I have podcasts in three languages (German, English and Swedish).

Also maps does not pronounce street names natively when I know the language. I have a much harder time understanding the weirdly pronounced stuff maps tells me.

Re: iOS 11 reviewed

#234
post #219

Earlier quoted context omitted.

On the one hand I agree with you: on the other I quite like the fact that relatively large bodies of code I wrote 12 years ago still run unmodified (albeit in Windows desktop apps that have received updates and enhancements since then). Due to these updates I don't know that they would still run on Windows XP but it's nice that the code hasn't needed to change.

Much of the code needs nothing more than a recompile. It’s just no one is doing that. To run 32 bit stuff you need copies of all the system libraries. You lose a lot of RAM to that. You have to continue to ensure they don’t have bugs. All for apps that are abandoned. I totally understand what apple is doing. I bet you a ton of those apps were never updated for iPhone 6 screen shizes either.

Oh, for sure - iOS is a different world from Windows though, and it's annoying when apps are left to rot. Does make me think twice about which apps to invest in nowadays though.

Re: iOS 11 reviewed

#235

Earlier quoted context omitted.

Similar with Tweetbot, which seems to release a new version as a separate app every couple years or so? The version I reluctantly bought (knowing they do this) is no longer updated but had long-standing bugs even when it was being actively developed. The experience makes me reluctant to buy any apps at all on App Store, tbh.

Same thing with WeightBot, which I have been using for years and now doesn't work with iOS 11, and I'm losing years of data. I would pay for an update to the app, but it's completely abandoned.

I also loved weightbot, but gave up on it long ago. You might be able to pull the data off with one of the filesystem, readers, if that's worth anything to you at all.

Re: iOS 11 reviewed

#236

The 32-bit deprecation issue points to a larger issue of cultural decay. We can still obtain old Commodore 64s, Nintendos, Gameboys, and other old HW and run old SW on it. However, the way these walled garden DRM'ed online app stores work, once something is taken out of circulation, it's just GONE. You won't be able to buy an old iPhone 5 10 years from now and go download an old game. My son really liked this old Sim…

>You won't be able to buy an old iPhone 5 10 years from now and go download an old game.

Why not? You can't sideload apps on iOS? If not, it definitely is a Apple-specific problem (at least as compared to Android, where applications can be backed up and restored without any use of google's store).

Re: iOS 11 reviewed

#237
post #201
post #188

What's up with the absolutely MASSIVE title text at the top of every single app?? Looks horrible.

To add to the list of questionable UI changes, they are continuing to push iMessage Apps and there is no way to remove the icon from the input bar. Now with iOS 11 they have added an additional bar whether you use any apps or not.

If you click the gray app icon it will disable that secondary bar at least.

Re: iOS 11 reviewed

#238

Earlier quoted context omitted.

It seems unfortunate that photos shared from iOS will be subject to an extra step of lossy compression in order to go to JPG.

HEIC and HEVC are both lossless, so there shouldn't be an extra step of lossy compression.

HEVC is definitely not lossless.

Re: iOS 11 reviewed

#239

Earlier quoted context omitted.

Someone was/is tracking "zombie apps"; the percentage of iOS apps that aren't/can't be found is huge, like well over 70%. It's a longstanding practice at Apple. At some point hardware & software are old enough that not only are they not supported, they're pointedly ignored when some appropriate new development "breaks" them. Other platforms garner some favor by supporting ancient software, but I've long seen the subt…

I for one think that that's great. It helps encourage people to upgrade but it also makes things a lot easier to support. It's not friendly to the poor though. If you bought an older all aluminium macbook say in college and due to it being built like a tank you use it for 5+ years and it goes out of support what then if you're not making enough free cash to dole out on a 3k macbook?

I am admittedly pretty solidly middle-class, but I've never had a non-Apple computer last anywhere near 5+ years, so I'd say they were still getting a pretty decent deal relatively speaking.

But in any case Macs and iDevices are different; Macs tend to stay backwards-compatible for quite a while longer. 32-bit apps still work fine and will as long as Macs are on Intel processors. Even Carbon[1] apps still work (compiled as x86 binaries) on the latest MacOS, and those will also run (compiled as PPC binaries) on MacOS 8.1, from 1998.

[1] https://en.wikipedia.org/wiki/Carbon_(API)

Re: iOS 11 reviewed

#240
post #188

What's up with the absolutely MASSIVE title text at the top of every single app?? Looks horrible.

The wildest thing to me is you'd think this space would be used for the "forehead" on the iPhone X... but it's NOT: https://developer.apple.com/ios/human-interface-guidelines/o...

There's actually just even MORE wasted space

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