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U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

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201–210 of 216 posts

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#201

Earlier quoted context omitted.

Though there is a lot of bureaucracy, you'd be surprised at how much work it is. Consider how much a massive 'clean room' costs to operate. Consider how much gear it takes to simulate the operation of massive robot arm in a 0G environment, when we live in a 1G environment. Consider what happens when a 1 ton arm, attached to a 20 ton structure, applies toque to a 1/2 ton satellite... when the satellite is moving ... C…

"easily do integrated testing of several disjoined components at once." It just doesn't work that way. It's an area of hyper-specialization. Everything made for space is a 'one off', there really are no economies of focus or scale. Maybe in launch. There just aren't 'lines of business' in space really. Once you walk in the situation and spend a few days there, and see what's going on, you get it. I haven't even scrat…

I think I'm really starting to understand more about all the reasons why SpaceX can get stuff in space for a fraction of the cost of Nasa in less than a decade in business

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#202

Earlier quoted context omitted.

"Lifetime buys" are a thing, and also can be expensive because you don't always have a good estimate when doing so. Either you buy too many and waste $ with excess stock, or you don't buy enough then 10 years later have to scrounge for more stock at higher prices, or come up with a replacement. It's a tough problem.

A company could buy the schematics and manufacture their own to Navy spec.

They could, but then we'd be back to a $30,000 controller.

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#203

Earlier quoted context omitted.

Good points, but I think we can work around them. 1) As others have said xinput is pervasive as this point. If the Xbox 360 controller becomes hard to source then I'm sure a replacement xinput derived device will still be around. If not, it's a well documented standard and new devices can be made. 2) This leans on my first response. Xinput is the winner here, not the Xbox controller. If after testing they can't harde…

> If the Xbox 360 controller becomes hard to source then I'm sure a replacement xinput derived device will still be around. If not, it's a well documented standard and new devices can be made. First of all, I want to say I agree with you. That said, you didn't really refute GP's point. The IBM XT was well documented, had many clones and alternatives, but still you can't find parts at most electronic stores 33 years l…

I can however find as many Atari controllers as I could ever need, both locally and online. When considering availability you can't discount the sheer _volume_ of the things that have been manufactured. A truly ubiquitous human input device like an XBox controller is going to be available for a good long time without much extra work. It's well tested against repeated abuse (source: I'm bad at XBox games) and there are millions of the things in existence.

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#204
post #177

> The company says the photonic mast handgrip and imaging control panel that cost about $38,000 can be replaced with an Xbox controller that typically costs less than $30. I'm curious if their supplier will give them the bargain US-government-only price of $1999.95 per controller.

Frankly that would still be a huge cost savings and I wouldn't even be mad

Gonna have to mark that up a bit more. :)

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#205
post #39

Earlier quoted context omitted.

Microsoft doesnt manufacture those microcontrollers, they are off the shelf Microchip/Infineon parts.

Also there are a LOT of third party xbox controllers out there - I'm sure they don't mind if it's an official controller or not.

oh they(if you meant Microsof&Xbox) do mind, infineon chip does TPM, third party controllers are either legit licensed, or reverse engineered

https://oct0xor.github.io/2017/05/03/xsm3/

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#206

Earlier quoted context omitted.

Responding "the same problem exists with the custom hardware" isn't what everyone is replying with. Instead they keep going with the trope that it's an open standard and not realizing the example given was an open standard 33 years ago. Further more, I agree with your parenthetical that the malware angle is the more important argument. I disagree that it's a solveable problem though, but I feel the Xbox controller is…

This is an interesting debate, but I think it misses the most important point: cost. The Navy can buy thousands of Xbox controllers for the cost of even a single bespoke controller. The US has on the order of 100 submarines. Replacement controllers for the lifetime of each submarine -- even multiplied by 10 -- is a hilariously small cost compared to the alternatives. So buy 1,000+ Xbox controllers and keep them in a…

> buy 1,000+ Xbox controllers and keep them in a warehouse.

Yes, I was going to suggest this. It would solve the availability issue and reduce the malware issue. If it's replacing a $38,000 item, they could buy 1,265 extra per sub.

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#207
post #162

I worked at a military contractor one summer, decades ago. Back then, nothing went out that wasn't mil-spec. My novice understanding of this was that equipment used by the military must be able to withstand a much wider variety of stress, and exhibit a much greater degree of usability under every possible scenario, than could be provided by consumer-level products. Specifically, my job at the time was sitting in a da…

No it probably doesn't do well when wet or corroded, but, instead of $38,000 for single point of failure, you now have watertight box of 20 (or more) $30 controllers.

I get that, but the corrosion is internal. The unit could fail in the middle of a critical operation. How are they handling that?

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#208
post #111

Earlier quoted context omitted.

I personally doubt that scarcity will be too big an issue with Xbox 360 controllers for the foreseeable future — development of new 360 hardware only ended in April last year. I can think of no piece of consumer electronics cheaper to source and repair than the 360 controller. I'm sure, though, that both 1. and 2. are concerns the US Navy will have given ample consideration before making this move.

can you fix my controller? last I checked they were like $60

You can buy 360 controllers for £25 ($33) new here in the UK.

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#209

Earlier quoted context omitted.

Though there is a lot of bureaucracy, you'd be surprised at how much work it is. Consider how much a massive 'clean room' costs to operate. Consider how much gear it takes to simulate the operation of massive robot arm in a 0G environment, when we live in a 1G environment. Consider what happens when a 1 ton arm, attached to a 20 ton structure, applies toque to a 1/2 ton satellite... when the satellite is moving ... C…

And we've managed to end up with shuttle with all of that bureaucracy. I understand the complexity of the issue at hand. I can. Nevertheless simple handles going for 200K a piece is a vast budget. Any proper business would quickly open up an internal department to "do the handles" since it both allows them to grow for free (you get additional specialists and the handles) and allows to use the same engineers for somet…

Case in point, SpaceX has demonstrated that applying standard business optimization tactics to space hardware manufacturing works.

Re: U.S. Navy to use Xbox 360 controllers to operate periscopes aboard submarines

#210

Earlier quoted context omitted.

"easily do integrated testing of several disjoined components at once." It just doesn't work that way. It's an area of hyper-specialization. Everything made for space is a 'one off', there really are no economies of focus or scale. Maybe in launch. There just aren't 'lines of business' in space really. Once you walk in the situation and spend a few days there, and see what's going on, you get it. I haven't even scrat…

I think I'm really starting to understand more about all the reasons why SpaceX can get stuff in space for a fraction of the cost of Nasa in less than a decade in business

NASA doesn’t build rockets. You mean Lockheed/Boeing/ATK.
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