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iOS 11 reviewed

arstechnica.com

51–60 of 296 posts

Re: iOS 11 reviewed

#51
post #38

Earlier quoted context omitted.

Apple is still signing 10.3.3, so it's not impossible to go back (yet).

True, but that will only last some days or weeks.

The iPhone 5C won't update past iOS 10 so Apple will keep the signed version of that around and you can find 5C's for cheap. I mean if you really want to keep using 2009 apps. (I am not claiming that this is at all a reasonable work-around, just that there is a work-around.)

Re: iOS 11 reviewed

#52
iOS 11 running on the new iPad Pro is pretty awesome. Its incredibly responsive, and the combination of Files and the task bar make it possible to get real work done. (Surprisingly, even without a keyboard--I've almost gotten to be able to type with my thumbs without looking.)

Re: iOS 11 reviewed

#53
post #13

There is one thing I hope they that they fix in iOS, and that is to guide app-makers to understand bilingual users, I type a lot on both danish and english, and having to switch language in the keyboard for every conversation can get pretty tiresome. Luckily both iMessage and WhatsApp seems to support it now, so I hope they somehow can get other apps in on it. Telegram does not support this :/

I admit I'd never even considered that. I suppose the ideal is to remember the active keyboard language for different documents as well as chats, so most apps should be looking at this.

iMessage has done this since iOS 6. iOS 10 lets you type in two languages on the one keyboard and not fluff around with autocorrect.

Re: iOS 11 reviewed

#54

Earlier quoted context omitted.

The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). The latest processor doesn't support 32 bit code. All 64 bit phones can support the latest OS. Why should Apple waste time, resources, and space on the device to support 32 bit code?

Backwards compatibility.

The bane of everyone's existence. No thanks. I'm glad one company at least isn't willing to do that. I've had it up to here with "Windows XP is good enough for me, make your software run on it" types.

Re: iOS 11 reviewed

#55

Earlier quoted context omitted.

VPNs are configured in Settings->General. Any reason why that would need to be regularly toggled, out of interest?

Some reasons: - VPNs do not stay connected - VPNs use a lot of battery - switching VPNs (e.g. work, personal) - mandatory for public wifi, optional elsewhere - some sites block VPNs (netflix, best buy, american airlines) - some networks block VPNs

VPNs can stay connected if configured correctly. For cases when staying connected really is an issue (non-IKEv2 MOBIKE), you can also configure it to auto-connect whenever anything tries to establish a network connection (this is misleadingly called "Connect on Demand"), though the configuration process involves pushing a profile to your device.

Re: iOS 11 reviewed

#56

Earlier quoted context omitted.

Sounds like it may have been an issue with the remote end of the VPN tunnel then. I've been connected to VPN for days at a time, switching between Wi-Fi and cellular (including switching between IPv4-only, IPv6-only, and dual-stack networks), and have never had an issue with the device automatically re-establishing the VPN tunnel. Of course things could have also just improved over time.

Which VPN provider or enterprise gateway? Does your VPN Profile have an "Always-On" setting? That's only available on managed devices and it ensures that no traffic is passed unless the device is connected to a VPN, which is what causes the VPN to automatically reconnect. If you have a standalone VPN app, it may also reconnect silently. But the system VPN does not stay reliably connected across device sleep and netwo…

You don't need managed devices. You just need to configure the VPN in the Configurator app and push a profile to your device. Though there are still some manual plist editing required to get this working.

Re: iOS 11 reviewed

#57
post #18

Earlier quoted context omitted.

Eh it sounds to me that this is a great quick fix for the "I'm slightly too far from the AP to have bandwidth but I'm still maintaining a connection" problem I have almost daily. Will make an obscure security concern you've identified slightly more difficult to deal with. If you don't prefer trade offs like this, Apple likely isn't the best digital provider for you.

You’re right it’s an excellent solution to that issue and sometimes it’s exactly what I want. I’m worried about the security aspect because a stock iphone is what you should get if you care about privacy and security yet the UI actively misleads you on the purpose of the toggle. If they wanted a disconnect button they could have designed a new icon for it. Maybe a toast so that people understand what just happened. I…

The most common use case is toggling WiFi to drop a bad connection, and then forgetting to turn it back on, costing you who knows how much in LTE data when you’re back at home thinking you’re on WiFi.

This UX change is like cash money to most users.

Re: iOS 11 reviewed

#58
post #43
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

I find it hilarious that every time Apple does anything like this, people complain and Apple still sets record sales. You're fundamentally wrong and Apple knows it. They can rip the headphone jack out. They can deprecate 32 bit apps. They can remove TouchID. They can block installing third party apps. Keep complaining; neither they nor their customers care.

Your comment reminds me of a time when the same was said about Microsoft. It will be interesting to see when/if Apple falls the same way MS did.

Re: iOS 11 reviewed

#59
post #4

> Practically speaking, do I need to be able to play phone games from 2009 on my 2017 iPhone? Not really. The problem is not that you can't play phone games from 2009 on your 2017 iPhone, tying 32b deprecation to a hardware revision would actually have been nice (regardless of the hardware still being able to run in 32b mode). But that's not what's happening, the problem is that you can't play phone games from 2009 o…

Occasionally there are some apps which aren't games: https://www.f150forum.com/f118/ford-abandoning-remote-access...

"good luck unlocking your car with abandonware lol" https://twitter.com/SwiftOnSecurity/status/91013013057141964...

Sure, this is Ford's fault in this case, but it means that anything which has a tie-in iOS app needs to either budget for or bill for ongoing updates to make sure it keeps working.

Re: iOS 11 reviewed

#60

The new default image/video codec that no other browser supports seems like it's going to be ... interesting. Of course they couldn't use VP9, just like USB-C - this is marginally better, and completely fucks over everyone developing outside the tiny Apple ecosystem.

I think Apple's response to that is, 'come, enter our walled garden!'

Apple's ecosystem is a lot like the Hotel California: you can check in any time you like, but you can never leave.

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