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Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

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31–40 of 41 posts

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#31
post #26
post #22

There is quite a lot of interest in a self driving car simulator. I wonder if we could use Kickstarter to raise some money to get the game maker to add simulated radar, lidar, and cameras. You should be able to customize the position of these sensors.

A self-driving car simulator would be interesting and maybe there's some chance at making it open source? A self-driving sim, to be realistic, is also going to need realistic traffic simulation. I helped bring traffic modeling to the computer age, that is what my business did. When asked for a quick description, I like to say that I built the greatest traffic simulator on the planet. Of course, I'm heavily biased. Ev…

How realistic are traffic simulations in games compared to what you had worked on?

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#32
post #5

Here's a YouTube playlist where a guy made a self-driving vehicle in GTA V using Python. https://youtu.be/ks4MPfMq8aQ

He also streams the self driving vehicle 24/7 on Twitch, it's quite amusing to watch, every now and then the autonomous vehicle causes an accident and ends up being chased by the Police LOL https://www.twitch.tv/sentdex

It was also very interesting in the early days because you could see the agent getting much better day after day.

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#33
post #32
post #5

Here's a YouTube playlist where a guy made a self-driving vehicle in GTA V using Python. https://youtu.be/ks4MPfMq8aQ

He also streams the self driving vehicle 24/7 on Twitch, it's quite amusing to watch, every now and then the autonomous vehicle causes an accident and ends up being chased by the Police LOL https://www.twitch.tv/sentdex It was also very interesting in the early days because you could see the agent getting much better day after day.

I just started watching this series independently, it's great to see how far it has come! I had no idea there was a 24/7 twitch stream, this is hilarious.

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#34
post #32
post #5

Here's a YouTube playlist where a guy made a self-driving vehicle in GTA V using Python. https://youtu.be/ks4MPfMq8aQ

He also streams the self driving vehicle 24/7 on Twitch, it's quite amusing to watch, every now and then the autonomous vehicle causes an accident and ends up being chased by the Police LOL https://www.twitch.tv/sentdex It was also very interesting in the early days because you could see the agent getting much better day after day.

haha, I switched just in time to see it meekly surrender to the police.

It looks like it still has a lot of improving to do to manage basic stuff like not accelerating into oncoming vehicles, but it's quite neat to see that its mastered the art of stealing another vehicle after writing its own off, which isn't something your average self driving neural network gets trained on.

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#35
post #31
post #26

Earlier quoted context omitted.

A self-driving car simulator would be interesting and maybe there's some chance at making it open source? A self-driving sim, to be realistic, is also going to need realistic traffic simulation. I helped bring traffic modeling to the computer age, that is what my business did. When asked for a quick description, I like to say that I built the greatest traffic simulator on the planet. Of course, I'm heavily biased. Ev…

How realistic are traffic simulations in games compared to what you had worked on?

I don't actually know what current games are like. I played some sim transport games back 15 to 20 years ago, and they were pretty bad. I don't play any games really, but I'd make time for a good traffic sim. I have played a few games, here and there, that included traffic but they weren't very good. Like Need For Speed and GTA? Those aren't very realistic.

I should probably try something current that runs on Linux. Got any suggestions?

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#36

Earlier quoted context omitted.

That is exactly what aimbots are. Sometimes you can make bots easier by using an addon system to export information(WoW), or themes to color your targets (CS), but at the root you read the screen and control the mouse.

No. At root you read and write the game's memory. Most aimbots just read the memory to get locations and call the game's own methods to adjust the aim from their injected dll. Barely any actually bother reading the screen, it's horribly inefficient and limited.

I've used and written a ton of bots that read the screen, sometimes it's the best option.

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#37

Earlier quoted context omitted.

No. At root you read and write the game's memory. Most aimbots just read the memory to get locations and call the game's own methods to adjust the aim from their injected dll. Barely any actually bother reading the screen, it's horribly inefficient and limited.

I've used and written a ton of bots that read the screen, sometimes it's the best option.

Ditto, but with manipulating the game directly either through memory reading/writing, dll injection or packet sniffing.

Can you give some examples where screen reading was more effective?

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#38
post #35
post #31

Earlier quoted context omitted.

How realistic are traffic simulations in games compared to what you had worked on?

I don't actually know what current games are like. I played some sim transport games back 15 to 20 years ago, and they were pretty bad. I don't play any games really, but I'd make time for a good traffic sim. I have played a few games, here and there, that included traffic but they weren't very good. Like Need For Speed and GTA? Those aren't very realistic. I should probably try something current that runs on Linux.…

Play/try out Grand Theft Auto IV (or V).

(The GTA4 is more realistic simulation.)

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#39
post #38
post #35

Earlier quoted context omitted.

I don't actually know what current games are like. I played some sim transport games back 15 to 20 years ago, and they were pretty bad. I don't play any games really, but I'd make time for a good traffic sim. I have played a few games, here and there, that included traffic but they weren't very good. Like Need For Speed and GTA? Those aren't very realistic. I should probably try something current that runs on Linux.…

Play/try out Grand Theft Auto IV (or V). (The GTA4 is more realistic simulation.)

Thanks, I'll give it a shot. My friend's kid has a nice setup. I'm not much of a gamer. I'll buy the game for him and make him let me play it.

I'll try to add a comment the next time this subject comes up. He's got things like a seat and steering wheel/pedals set up.

Re: Europilot: A toolkit for Euro Truck Simulator to develop self-driving algorithms

#40
post #30
post #28

Earlier quoted context omitted.

On Feb 17th I posted this request to their forum: https://forum.scssoft.com/viewtopic.php?f=137&t=229146 You can show your support by giving that post a +1.

Thanks for pointing me to this. You request is well written. I imagine they would want to be paid to build that. Did you ever ask the team to give you a quote? Say for example they open source a plugin that outputs everything you requested but didn't disclose any IP related to the game.

I didn't ask for a quote but if they just built it and sold it as a product I think they could make a whole bunch of money.
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