Principles for Making New Things (2008)
paulgraham.com
Principles for Making New Things (2008)
1–10 of 35 posts
Re: Principles for Making New Things (2008)
#2For me, this was the most important point. True entrepreneurial genius is being able to differentiate between ideas that seem wrong/impossible to the masses but are right and those that are plain wrong in the business sense.
Re: Principles for Making New Things (2008)
#3By happy coincidence, I believe pg has coined a new term: fiterating: iterating until you find product-market fit.
Re: Principles for Making New Things (2008)
#4I totally understand the difficulties reddit faced (chicken&egg) but I don't understand "pushing hard against the current" part. What current? People love wasting time online and keep looking for new ways of doing it. Yes, getting their attention (or even noticing you) may be hard, but pushing against the current?
Re: Principles for Making New Things (2008)
#5Ughh, easier to say than find! :) There are thousands of very, very, very smart people running around looking for "simple solutions to overlooked problems". I like to ask entrepreneurs what are their thoughts on this intense cutthroat competition. The best answer/advice I've got so far was "Watch those who almost succeeded and learn from them".
Now I need to learn to distinguish between "failed" and "almost succeeded". :)
Also, can this be related to "idea vs execution" question? Finding an overlooked problem is an idea (very hard) and coming up with a _simple_ solution is "execution". Both are overwhelmingly hard to crack.
Re: Principles for Making New Things (2008)
#6In the academic sense ("was it a design that influenced others?") I think the answer is yes. pg's essays about Arc and the language itself got a lot of people thinking about how to improve Lisp. Rich Hickey, creator of Clojure, was influenced to some extent by Arc.
In the practical sense ("is the community active and thriving?") I think the answer is no, so far. #arc on freenode is dead quiet and nearly empty, and there are only 20 new posts on arclanguage.org in the last 40 days. There's nothing wrong with that. It's just not "on fire", that's all. Not yet, anyway.
But it's only fair to give it time. pg said:
"Number one, expect change. Arc is still fluid and future releases are guaranteed to break all your code. It was mainly to aid the evolution of the language that we even released it."
So it's not surprising that an active, thriving community of library creators hasn't sprung up yet.
Re: Principles for Making New Things (2008)
#7People look at Reddit and think the founders were lucky. Like all such things, it was harder than it looked. The Reddits pushed so hard against the current that they reversed it I totally understand the difficulties reddit faced (chicken&egg) but I don't understand "pushing hard against the current" part. What current? People love wasting time online and keep looking for new ways of doing it. Yes, getting their atten…
As for pushing back, every day I wake up and face the battle. Not easy, not fun at times, but the key isn't some great scheme, or brilliant pattern, or ruleset; it's just getting up and fighting, over and over, each and every day.
Re: Principles for Making New Things (2008)
#8I don't know what to think but I am building it.
EDIT: RPG is role playing game, not Rocket Propelled Grenade.
Re: Principles for Making New Things (2008)
#9You really do just need a good idea.
Re: Principles for Making New Things (2008)
#10People say my idea about combing RPG with the focus on self-improvement is a great idea. I don't know what to think but I am building it. EDIT: RPG is role playing game, not Rocket Propelled Grenade.