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How Eve Players Pulled Off the Biggest Betrayal in Its History

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141–150 of 186 posts

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#141
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

That's the one that did it for me. 7o

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#142

Earlier quoted context omitted.

Can you actually see battles happening now or is it still "get one updated frame every few minutes"? I remember back in the day when we had 1,000+ ships in a system attacking LV and basically you used to just sit there and hope that what you were doing was having any effect at all.

It's realtime. You're flying spaceships around, targeting enemies, and getting shot at with the only speed limit being how quickly you can shift attention to the next important thing.

What? There is a thing called time-dilation. They slow the game time down so they can handle it all. You'll be running at 10% of normal speed for large fights and it sucks.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#143

Earlier quoted context omitted.

It's realtime. You're flying spaceships around, targeting enemies, and getting shot at with the only speed limit being how quickly you can shift attention to the next important thing.

There is a mechanic that when there are too many ships in one place, time slows down.

Sure, but it’s never extreme like the above poster described. That’s also only for large battles. Outside those, EVE is almost always in real-time.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#145
post #144

i feel like the only thing i hear about with respect to eve is 'betrayals' and 'theft'. is there anything else to the game? is there anything else to do besides steal?

Killing and blowing stuff up I suppose. That’s most video games anyway. Some strategy too.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#146
post #58
post #26

Earlier quoted context omitted.

https://crossingzebras.com/ is a decent source

Any idea what in-game entity is behind that? I've been out of the loop. I know Imperium.news used to be The Mittani and is basically a propaganda outlet for Goonswarm's power bloc. Likewise evenews24.com at least used to be under the control of NC./PL as a more subtle propaganda outlet, but I've no idea what its deal is today. I have to admit that when out-of-game news sites serve as a mechanism of information warfar…

Pandemic Legion pretty much.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#147
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

This is a more realistic version, IMO: https://www.youtube.com/watch?v=LmS9vcVNr5A

Wow that put me off. A bunch of kidults who need to get a grip.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#148

For current and past Eve players: How does Eve compare to the glory days of Ultima Online (1997-1998)? I've always wanted to try another MMO with the same level of freedom and consequence as early UO. Is Eve worth a try or are they just too different to compare?

The early game designers and devs of EVE all came, unsurprisingly, from an UO and Elite background

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#149
post #134

Earlier quoted context omitted.

> whilst under CCP supervision Doesn't CCP typically have a vaguely hands-off approach when it comes to in-game politics, as long as it stays in-game? It's not like CCP's job it so enforce loyalty and fairness.

Absolutely. One of their tenets for world management has always been "Any action that is allowed by in-game mechanics will be allowed to stand." They don't do much handholding.

AFAIK, one of their game-mechanic development steps is "What happens when the Goons get a hold of this?"

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#150

Eve is an excellent example of a game with mostly user-supplied content in a loose framework. The game supplies a physics engine and basic rules for game components, but beyond that it is an open world. This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is control…

>But you can't really see all the game's content because so much territory is controlled by hostile teams

There's not that much to see out in those systems. You're definitely not missing any major story lines or lore because of it and the planets and suns are similar as everywhere else.

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