I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0
i tried getting into it when alpha accounts went free to play. if all you have is about 1-2 unscheduled hours a week you could not find a worse game to play.
How Eve Players Pulled Off the Biggest Betrayal in Its History
121–130 of 186 posts
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#122It is not the biggest.
Which one is bigger then? This is around 1.4 trillion. I don't think anyone has gone much past a trillion in the past.
Check out http://nosygamer.blogspot.com/2017/09/did-judge-really-pull-...
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#123This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is controlled by hostile teams. So unless you have nerves of steel and great skills to fly stealthed, you'll probably never see Russian-controlled Drone Regions, for example.
It would be cool to have a second shard of this universe in "care bear" mode that didn't allow player-vs-player (PVP) so that people could appreciate all the content that CCP created. It might also create pressure on CCP to create more interesting non-player-dependent mechanics and content in the game.
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#124I've never played EVE but have read a bit here and there about it, and while I have no interest in playing, the epic stories that come out of it fascinate me. Is there a good place to go to find more?
There's an excellent book that covers some of the larger conflicts between ~2004 and 2009 called Empires of Eve[0]. As someone who was intimately involved with nearly everything the book describes, I recommend it. [0] http://empiresofeve.com/
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#125Is it too late to start playing EVE? Every time I hear about these great events it seems like it's the last and the game is over now.
Jump in! Disclaimer: you will die. Lots. The adage is "don't fly what you can't afford to lose". There's no equivalent of "this is my special invulnerable armor and the sword of my great-grandfather", because when someone inevitably comes along and blows you up, it'll be their special invulnerable armor etc. Also, the concepts of fraud, scams, and so on are unusual in Eve in that they're actively encouraged, or at le…
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#126Does anybody actually have fun in this game? Like, simple this-is-a-fun-game-and-I-am-having-fun-at-the-moment fun?
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#127Earlier quoted context omitted.
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
They are all player formed. Another interesting aspect is that almost every in-game item is "player manufactured" by mining raw materials, refining those materials, using those refined materials to make items from blueprints, then sell those items to other players. Each step in that cycle requires specialized skill trees, so it's usually not one person that does it all. They don't really have NPC shops and inventory…
yes. But it's eerily similar to having an actual day job...
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#128Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#129Eve is an excellent example of a game with mostly user-supplied content in a loose framework. The game supplies a physics engine and basic rules for game components, but beyond that it is an open world. This is both a strength and a weakness: the game itself isn't that interesting or challenging without interacting with other people. But you can't really see all the game's content because so much territory is control…
that would not be a game of EVE. It would be World of Warcraft, but in space. And not a particularly good one either.
The uniqueness of EVE _is_ the free-form, non-consensual PVP. Just like in real life, you cannot say no to being mugged, or ganged upon. When making friends, you cannot really know to trust them, and if you do find trust worthy friends, you friend them for life.
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#130Earlier quoted context omitted.
I do not agree. To me it sounds a little bit like saying 'life is not so much fun'. You can enjoy it if you decide to make it enjoyable. EVE online allows that kind of behavior which makes it a unique game in my opinion. That's how I try to play the game and have had so many thrilling moments. I'm not even in a corp, I play solo but have so much fun with the game!
It depends on what you find enjoyable. If you find mining asteroids or mission running enjoyable, all the power to you. But that's not the way EVE is portrayed in news articles. Articles are about the betrayals, the massive battles, the wars. Few people will ever reach that level of meta-gaming and those massive battles don't happen on a daily basis but several months apart, neither are they very fun to participate i…
most new players only find out about this aspect of EVE - running grinding missions for petty coin etc - because they've been conditioned by the stereotype of World of Warcraft (and its myriad of copycats).
If you have a few minutes, have a watch of https://www.youtube.com/watch?v=nvK8fua6O64 - it's one of the best videos explaining this concept.