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How Eve Players Pulled Off the Biggest Betrayal in Its History

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101–110 of 186 posts

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#101
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

Can you actually see battles happening now or is it still "get one updated frame every few minutes"?

I remember back in the day when we had 1,000+ ships in a system attacking LV and basically you used to just sit there and hope that what you were doing was having any effect at all.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#102
post #86

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…

> This was significantly helped by the three of them being on a player elected group of representatives to the developers, that meets in person a few times a year.

He was literally turned against his own alliance whilst under CCP supervision.

This is not quite as good as the old BoB one, but it's still a massive win for Aryth/Imperium. The "Lannister paying their debts" smugposting levels are incredible

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#103

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

If you couldn't make any sense of any words, you're not out of touch, just not very literate in English. There really is very little jargon and most of it could be used to describe historical situations.

And as someone else mentioned, this is really not tech.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#104
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

This is the one that does it for me: https://www.youtube.com/watch?v=0bjTrPutt4k

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#105
post #28

I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0

Can you actually see battles happening now or is it still "get one updated frame every few minutes"? I remember back in the day when we had 1,000+ ships in a system attacking LV and basically you used to just sit there and hope that what you were doing was having any effect at all.

It's realtime. You're flying spaceships around, targeting enemies, and getting shot at with the only speed limit being how quickly you can shift attention to the next important thing.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#106
post #51
post #50

Earlier quoted context omitted.

The text added is, of course, a joke, but the image is real: https://i.redditmedia.com/E44ciq7vb9r1t9sAzo3giCym74vSloIyK7... This is Judge posing for a picture with Aryth's alliance leader, The Mittani, at Fanfest. Every major alliance leader has been to the pubcrawl that CCP puts together, for each fanfest. 99% of attendees pay their own way.

Fanfest is one thing, regular meetings in a small group that not any player can get on is another...

Welcome to politics! This story is as old as time.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#107
post #77

Earlier quoted context omitted.

Eve is all about the meta-game, real world espionage and shenanigans often happens. Its all unofficial but its kind of the unique selling point of Eve really.

Not sure why the one leader was banned trying to get real world information if one of the the selling point is about interacting outside of the game as well. Why wouldn't it be perfectly valid to attempt to scare or convince this guy in real life to give back the loot. It feels like it should be part of the game. Bonus points for getting someone fired or sleeping with someone's sister.

There's levels. Lying to get access to a groups private information and plans to gain a competitive advantage (spying in other words) is one thing, attempting to dox someone because you've threatened to cut off their hands is another.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#108

Is it too late to start playing EVE? Every time I hear about these great events it seems like it's the last and the game is over now.

Jump in!

Disclaimer: you will die. Lots. The adage is "don't fly what you can't afford to lose". There's no equivalent of "this is my special invulnerable armor and the sword of my great-grandfather", because when someone inevitably comes along and blows you up, it'll be their special invulnerable armor etc.

Also, the concepts of fraud, scams, and so on are unusual in Eve in that they're actively encouraged, or at least explicitly tolerated (with few exceptions, like you can't claim to be an official representative of the game's publisher). This is known as "adding content". As in, if you complain that user Foo defrauded you out of a few hundred dollars of in-game currency, the response will almost certainly be along the lines of "wow, Foo added a lot of content to your game, huh! You should thank them for it. You can't get that kind of entertainment from an NPC, can you?" This fosters a certain level of paranoia.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#109

Earlier quoted context omitted.

Depends. The top 1% are playing political games, beyond even spreadsheets. A percentage finds the logistics part fun, handling excel sheets and resources and production, either for their own gains or that of their corporation or alliance. Another percentage goes for the pvp, dealing with control of their spaceship, tactics, the meta of their ship and equipment vs that of their opponents. There's a lot to this game an…

> The top 1% are playing political games This is the thing that absolutely flummoxes me about the "game." Most gamers are geeks, but most geeks I've known into have little patience for political games. Yet, here's one of the most-successful and longest-running MMOPG's, and it's -- from what I can gather -- almost entirely political. I just can't wrap my head around it. I even have a hard time reading these post-morte…

MMOs often have alliances and political intrigue. It's not just Eve, though Eve definitely takes the cake. I've played n>2 different MMOs where there's a large cohort of politically savvy players pulling the strings. Sometimes it's just out of necessity - if you want the coolest stuff in the game you have to organize groups because that's how the game is set up. So by definition it filters success towards those that organize bigger and better alliances.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#110

Earlier quoted context omitted.

Depends. The top 1% are playing political games, beyond even spreadsheets. A percentage finds the logistics part fun, handling excel sheets and resources and production, either for their own gains or that of their corporation or alliance. Another percentage goes for the pvp, dealing with control of their spaceship, tactics, the meta of their ship and equipment vs that of their opponents. There's a lot to this game an…

> The top 1% are playing political games This is the thing that absolutely flummoxes me about the "game." Most gamers are geeks, but most geeks I've known into have little patience for political games. Yet, here's one of the most-successful and longest-running MMOPG's, and it's -- from what I can gather -- almost entirely political. I just can't wrap my head around it. I even have a hard time reading these post-morte…

Think of open source controversies - I reckon there are plenty of geeks with the will to power.
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