Earlier quoted context omitted.
I played EVE for the better part of about 10 years. Been to Fanfest, met Mittens (and Vile Rat, RIP :() and all that. I owe my closest friendships and even my career to EVE. I'll expand on this in a bit. While I did spend a few years floundering around in the game like most players do, I was lucky enough to get close to the major political action early on when the first alliance I was a part of, ISS, collapsed. The t…
Been to Fanfest, met Mittens (and Vile Rat, RIP :() For those not aware, Vile Rat, AKA Sean Smith [0], was one of the 4 Americans killed by terrorists in Benghazi, Libya on 09/11/2012. This is an excerpt from a Kotaku piece on him (which has some good stories about his EVE exploits as well as real life stories [1]): For the State Department, he was an Information Management Officer. He was an expert IT guy who signed…
How Eve Players Pulled Off the Biggest Betrayal in Its History
91–100 of 186 posts
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#92Earlier quoted context omitted.
Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#93Earlier quoted context omitted.
Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#94Earlier quoted context omitted.
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
100% ad-hoc societies and only organic wars only here!
I was an alliance director in a small alliance (10 corps, 500 members) and it's hard work. Dread to think what it's like running CO2.
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#95Earlier quoted context omitted.
Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
In EVE, there are large alliances of play guilds, which do most of the governing/politicking inside of the game. It's one of the major selling points that things like which faction controls what territory is really just a function of which players can keep control of the territory.
(Well, EVE supports the primitives for such activities, by having tools for eg creating player guilds that can pool resources, but the actual guild structure and politics is controlled by players.)
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#96I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#97I don't play EVE because there are already enough demands on my time, but damned if this commercial (entirely done with voice comms) hasn't come close to pushing me over the edge: https://www.youtube.com/watch?v=AdfFnTt2UT0
This is a more realistic version, IMO: https://www.youtube.com/watch?v=LmS9vcVNr5A
To be fair, not all corps are dysfunctional. I had some good times and no one was like that.
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#98Earlier quoted context omitted.
That's simply not true, eventually you'll realize it's all a big con and it really is far more enjoyable playing those other games. Personally I think that if you believe that you're still in the delusion phase where you're projecting your fantasy of what playing Eve should be like, compared to what playing Eve is actually like. That fantasy lasted a long time for me, like 3/4 years. In reality battles are copying so…
1) No. I don't play any more. I do, however, play Dota and CS:GO, on occasion. 2) I lived in wormhole space. You're describing null bloc fights. 3) You're describing null bloc fights, again. We would get multiple fights per day. More than we could reasonably take, really. 4) The thrill in Eve, for me, is that is takes skill to pull off anything noteworthy. It's like a 4X version of Dark Souls, with the multi-person c…
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#99maybe the top 1%is having meta fun, but from what I seen the rest might as well be playing Excell spreadsheets
Depends. The top 1% are playing political games, beyond even spreadsheets. A percentage finds the logistics part fun, handling excel sheets and resources and production, either for their own gains or that of their corporation or alliance. Another percentage goes for the pvp, dealing with control of their spaceship, tactics, the meta of their ship and equipment vs that of their opponents. There's a lot to this game an…
This is the thing that absolutely flummoxes me about the "game." Most gamers are geeks, but most geeks I've known into have little patience for political games. Yet, here's one of the most-successful and longest-running MMOPG's, and it's -- from what I can gather -- almost entirely political. I just can't wrap my head around it. I even have a hard time reading these post-mortems. The whole business seems to cater to some sub-sub-sub category of geek that doesn't lie in the direction of Myers-Briggs IN?? types. Does anyone know what those types might be? (All discussion of the usefulness or accuracy of these categories aside.)
Re: How Eve Players Pulled Off the Biggest Betrayal in Its History
#100Earlier quoted context omitted.
Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…
Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
Another interesting aspect is that almost every in-game item is "player manufactured" by mining raw materials, refining those materials, using those refined materials to make items from blueprints, then sell those items to other players.
Each step in that cycle requires specialized skill trees, so it's usually not one person that does it all.
They don't really have NPC shops and inventory is just what people are making and selling. "What to make" is itself informed by buyer demand and everything from raw material to finished items has a market set price.
Simply being a trader in Eve can be fun.