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How Eve Players Pulled Off the Biggest Betrayal in Its History

kotaku.com

81–90 of 186 posts

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#81
post #35

Earlier quoted context omitted.

I played EVE for the better part of about 10 years. Been to Fanfest, met Mittens (and Vile Rat, RIP :() and all that. I owe my closest friendships and even my career to EVE. I'll expand on this in a bit. While I did spend a few years floundering around in the game like most players do, I was lucky enough to get close to the major political action early on when the first alliance I was a part of, ISS, collapsed. The t…

Been to Fanfest, met Mittens (and Vile Rat, RIP :() For those not aware, Vile Rat, AKA Sean Smith [0], was one of the 4 Americans killed by terrorists in Benghazi, Libya on 09/11/2012. This is an excerpt from a Kotaku piece on him (which has some good stories about his EVE exploits as well as real life stories [1]): For the State Department, he was an Information Management Officer. He was an expert IT guy who signed…

I had the distinct honor of being banned by him (at least once IIRC if not twice) in SomethingAwful's D&D when he was a mod because he didn't like me running my mouth about how useless Hamid Karzai was.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#82
post #14

I really like these Eve stories that show off the worse of humanity! They portray a reality where there are relatively few consequences for the human, so huge risks might be undertaken. If you die, your avatar has simply died. OK, you might have invested literally months-years into forming it, but still it's not the physical unique you. You can always create a new sock puppet to rule the world.

> but still it's not the physical unique you.

Well, the article does say that the victim in this case wanted the perpetrator's name and address and voiced a threat in his direction - things like this can seriously escalate. There have been people killed over events happening in or around video games.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#83

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

I wouldn't consider this the tech scene. More like the gaming scene.

A fun read but having never played Eve I am lost. Sounds like a good time though.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#84
This event was discussed yesterday though the article focused on a completely different aspect of the story, with much less detail:

Eve Online alliance leader banned after threatening to cut off betrayer's hands | https://news.ycombinator.com/item?id=15232168

> thg: Classic gigX.. Not the first time he's got a "permanent" ban for making real life threats.

> xiaodown's personal account: I was sitting on coms when this all went down https://news.ycombinator.com/item?id=15232910

> xiaodown: He ... has a history. Plus, I mean, trying to get out-of-game details like address/name is a big no-no in Eve

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#85
post #3

maybe the top 1%is having meta fun, but from what I seen the rest might as well be playing Excell spreadsheets

I think it's especially the top that is playing Excell spreadsheets. That's what comes with controlling big corporations and alliances, I suspect.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#86

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

Short version (from the point of view of an outsider to the events):

During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal.

In the time since then, Gigx who runs CO2 has (among other things) been annoying people inside and outside his alliance over various diplomatic incidents. One of those was TheJudge who was a leader in CO2 (but subordinate to gigx). Simultaneously TheJudge was being slowly talked into betraying CO2 by a couple members of the Imperium. This was significantly helped by the three of them being on a player elected group of representatives to the developers, that meets in person a few times a year.

TheJudge had enough power and control over the alliance and its assets that when he eventually decided to actually jump ship, he could sell off ships, space stations ('citadels') and other expensive things owned by the alliance. The Imperium are taking credit for this betrayal - they consider it 'revenge'.

Up to now this is all classic Eve - betrayal by people you trust. The postscript is less nice though: gigx in a moment of anger asked in in game chat for real life contact details for TheJudge so that he could 'cut off his hands'. This is obviously not OK and CCP banned gigx permanently. This has the side-effect of putting the final nail in the CO2 coffin.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#89
post #73

Earlier quoted context omitted.

This is a more realistic version, IMO: https://www.youtube.com/watch?v=LmS9vcVNr5A

GP "Oh man that looks so awesome!" Parent: "I'll stick to solitaire" The idea behind Eve is extremely appealing but damn if I'm not just done with people screaming into a microphone. I'll stick to reading the postmortems after interesting things happen

The point you're missing, and what makes this funny, is that this is actually super rare. This isn't Call of Duty, you don't have children yelling random curse words at you while tea-bagging you. Voice comms in Eve is almost exclusively between allies you've been together with for a long time.

As such, things getting loud is always either extremely exceptional, or fitting and unsurprising to the context.

Both of these videos are accurate, and while the second one does happen, the former is the actual norm.

Re: How Eve Players Pulled Off the Biggest Betrayal in Its History

#90
post #86

I must be completely out of touch, because I could not make heads or tails of nearly any word in this article. In fact, I'm so out of touch, I couldn't tell if I was reading a real news item or a piece of short fiction. Damn there some areas of the tech scene that are as foreign to me as, say, hitching a tent along the Antarctic coast.

Short version (from the point of view of an outsider to the events): During the last big large scale conflict, an alliance called CO2 defected from its parent coalition The Imperium to the other side. This was a big loss to the Imperium - CO2 were one of their larger and better groups of fighters. It turned the tide of the war and the Imperium were left with emnity towards CO2 due to their betrayal. In the time since…

Who created this war, is it part of the initial game or are these "societies" forming ad-hoc by the players and making wars between them?
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