Gamedev plays by different rules. You guys work too hard already :). I was thinking more about regular run-of-the-mill app and webdev.
> For consumers to make a stink, it means they have to withhold their money and stop purchasing wasteful products, not voice their complaints after purchasing.
Yeah, but that's not easy to do either. I added that point in the ninja-edit to my previous comment. In my experience, in many areas consumers don't really have any real choice. I.e. you choose from what is available on the market, not from the space of all possible products. There is no good line for getting feedback from consumers to producers about options not explored, or even about the reason you refrain from buying something. Again, I currently have no idea how to approach this.