Threads are starting to form with public servers etc. Could be a good community to come of this, I'm excited.
Super Mario 64 Online Release [video]
21–25 of 25 posts
Subreddit here: https://www.reddit.com/r/sm64online/
Re: Super Mario 64 Online Release [video]
#22With all of the brand new models I'm assuming he either imported or created from scratch (e.g. Peach, Rosalina, Waluigi, Toad, etc), it's a little puzzling why his Luigi is still a palette-swapped Mario instead of going for the longer-thinner variety that's been pretty standard to Luigi's character for over a decade.
From the developer's comments on YouTube there was a previous Luigi model that someone had crafted with custom tools but they'd left the project and thus the Luigi model hasn't had as much work done for it.
There's also additional challenges where they have a limited amount of game RAM to work with and so additional textures and models are tough to fit in.
Re: Super Mario 64 Online Release [video]
#23Can someone explain this to me? How does the game/emulator communicate with his little server program?
Re: Super Mario 64 Online Release [video]
#24Quick link to download/mirror for the lazy: https://cdn.discordapp.com/attachments/347469400565219338/35...
Re: Super Mario 64 Online Release [video]
#25Can someone explain this to me? How does the game/emulator communicate with his little server program?
No idea, sorry. But according to this interview[0] a guy named MelonSpeedruns "did the basic program that would allow sending bytes from each emulator to a server". Sadly I can't find any blogpost, video or any kind of forum, where he talks about this project. His github account shows nothing related to this either. Maybe there are further details in one of Kaze's videos[1], or you could try asking MelonSpeedruns directly on github[2] or reddit[3].
[0]https://www.redbull.com/sg-en/mario-64-online-interview
[1]https://www.youtube.com/channel/UCuvSqzfO_LV_QzHdmEj84SQ