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Ask YC: What are you working on right now?

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41–50 of 161 posts

Re: Ask YC: What are you working on right now?

#41
post #15

I'm working on bug.gd, our error search engine. Specifically, we just announced/launched an experimental tool for (any) Python interactive interpreter. Whenever you run into an error, you can do a quick search for how other people got past the same error.

Hmm.. that's actually very interesting.. My way of finding out error messages now is just to google it and then dive through all the results.

The Python thing is more of an experiment as we flesh out our APIs for various languages: http://blog.bug.gd/2008/03/29/error_help-for-python-hackers/

The bug.gd site is more like a 'recycling bin' that reminds you to come back and share your workaround so it's not lost for the next guy who searches. Searching on Google works for a lot of people, but this is a lot more focused and helps the community when it's used.

Long-term we'll be integrating client-side tools into every application/language we can.

Re: Ask YC: What are you working on right now?

#45
A centralized syslog database with rule based systems to block malevolent sorts at our firewall boundaries. Didn't like any of the solutions I found to scratch my itch.

(Ok,not technically a start up, I started up many years ago. Been there, done that, forgot to sell the company.)

Re: Ask YC: What are you working on right now?

#48
I working on mobtropolis. http://www.mobtropolis.com , which makes it easy to photo stream your experiences, big or small, and inspire friends or strangers to try new things.

I had posted it earlier, and took most of the suggestions, though still working on some of them. http://news.ycombinator.com/item?id=109155

Since then, I've added facebook integration, and not just a new look and feel, but made it more "me-centric". Just working on getting some bugs ironed out, and will be rewriting the incomplete "tour" section today.

Re: Ask YC: What are you working on right now?

#50
post #6

I am working on a kids MMO with a very cool spin on it. Getting the Business Plan and pitch worked out...

I am also working on an MMO. It's a space game. My spin is that everything in this game will be emergent. The players can design and play anything in this game, or it will evolve through genetic algorithms. I've worked out how to do most of this. I'm still working out how to evolve NPC ship AIs, but that's not the most important. Also, everything in this game will be scriptable. Users will be able to create programs…

Wow, that's pretty much what I'd be doing if I had infinite free time and much deeper knowledge of CS.

Have you written any more about this anywhere? I'd be very interested to read about your game & systems design and the process you're going though.

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