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No Man’s Sky One Year Later

shamusyoung.com

101–110 of 144 posts

Re: No Man’s Sky One Year Later

#101

Earlier quoted context omitted.

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

>Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler?

I think it's really more for people who don't realize they're learning an assembler. Also, it's less daunting than a real assembler because it's so much simpler.

Re: No Man’s Sky One Year Later

#102

Earlier quoted context omitted.

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

I am a university CS student and my microprocessor course has us learning assembly. The concepts I learned in TIS-100 are definitely making it easier to grasp how things work at the most fundamental level. It might not have taught me x86 assembly, but it taught the basics like moving data between registers and working with only the most basic instructions. Still found it very useful.

Re: No Man’s Sky One Year Later

#103

I found the gameplay at release enjoyable as a chill-out experience, much more my speed than first-person twitch-fests. I didn't mind that it was hyped far beyond what they delivered, its a game after-all. Maybe millennial gamers have more expectations than people who grew up on atari game cartridges? Haven't played it for months, but my expectations for any game is merely few dozen sessions of play maybe ~100 hours…

Wut. The company lied about the product. Isn't that fraud? And you say people were too harsh?

Beyond the lies, I could have forgiven the game for what it is if it didn't have a AAA price tag. But of course, they did lie, so... yeah.

Re: No Man’s Sky One Year Later

#104
post #99

Earlier quoted context omitted.

Cosmo was shunned because he went looney tunes in a very short timespan. For those who don't really watch speedruns, what happened to him was really fucked up. - Lost in very important tournament. - Got depressed because of it. - Girlfriend left him. - More depressed. - Suddenly, "I'm actually a girl". I feel really really sorry for Cosmo, so much went wrong in his life in a very short timespan and he snapped.

It's not "He's actually a girl." She's a woman. Use the right pronouns.

No thank you, I don't subscribe to that whatsoever.

Re: No Man’s Sky One Year Later

#105
post #81

Earlier quoted context omitted.

> Virtually every open world game has the same basic loop: collect, craft/buy/sell, build. That is a massive loop though, huge, world size, not confined to a specific path. I choose my path through the world. > After that, it's just a question of how you motivate players to go through the loop Open World is about ... openness. The player gets to decide, specific motivation not required; the journey is the motivation.

The player gets to decide, specific motivation not required; the journey is the motivation. But you still need gameplay mechanics to support the user's activities. If the user is motivated by quests, you need good quests. If the user is motivated by conflict, then you need good fighting mechanics, etc. If the user is motivated by building/construction, you need strong mechanics to support that. Unfortunately, I suspe…

"just wandering around seeing cool stuff."

I think of journey as see, do, explore. Perhaps there's a better word than journey I could use. I'm not defending NMS, I'm defending Open World.

Re: No Man’s Sky One Year Later

#106

Earlier quoted context omitted.

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

TIS and Shenzen superficially look like assembly programming, but in reality they're very sophisticated puzzle games. You basically create these networks of routines, each of which is limited to something like 9 lines of code (and labels cost a line!). All the tasks are structured so that when you try to code them the straightforward way you're always short a line or two, and then you have to sit there racking your brain to figure out the 'trick'. Then you incorporate that new knowledge in your solution for the next level, and so on.

So it's really nothing like real coding. Highly recommended though! Especially Shenzen.

Re: No Man’s Sky One Year Later

#107
post #35

As a former amateur Twitch.tv streamer, I've always been fascinated by the rise and fall of internet personalities, and some of the biggest personalities seem to be game developers that found themselves in the spotlight. Someone made this very in-depth video about the fall from grace of Phil Fish, the creator of Fez: https://www.youtube.com/watch?v=PmTUW-owa2w It seems to me that the combo of high pressure and a guy…

Gaming personalities are particularly susceptible because of their audience: gamers.

It's one of the most politically polarizing cultures, where witch hunts and public opinion spread extremely quickly, and since nobody really has anything tangible to lose– except participation, are quick to choose sides. This is not a community where 50/50 splits of opinion happen often; unless you want to be a challenger, joining the majority and me-too-ing is a lot more rewarding.

Spend any amount of time on Twitch and it's obvious this community has serious problems with presenting maturity, too. Racism, sexism and homophobia are rampant for the same reasons.

Don't get too caught up in taking it personally; there's really no substance there. Thoughts are perpetuated through chat, YouTube and memes, and disappear as soon as everyone gets bored enough to invest in the next loudest thing.

Re: No Man’s Sky One Year Later

#108
post #7

Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…

> Open world games are notoriously disappointing.

Its true that many are. Especially many Ubisoft ones. They follow a rather particular formula of lots-of-very-shallow-content and they get repetitive and boring rather quickly.

Not all open world games are like this! The Witcher 3 is a huge open world game which is full or interesting environments and content and many of the easily-missable side quests are actually just as interesting and compelling as the main quest.

Then there's Horizon: Zero Dawn, which, when I started playing, I had to double check that it wasn't a Ubisoft game. It had all of the Ubisoft open-world feel: towers to uncover map regions, the skill tree, inventory and menu's looked directly ripped from Far Cry. Resource collection.. so much of the game screamed Far Cry or Ubisoft and I was afraid that it would soon get dull, repetitive and boring. Yet it never happened! I put about 60 hours into the game and loved every moment of it. I would have played longer too, but was starting to run low on content (I didn't do all of the side stuff, but most of it) and am eagerly awaiting the DLC. This shows that even the oh-so-shallow Ubisoft formula can be compelling and work really well!

Games like Elder Scrolls are similar in that they have enough stuff to do before you have to settle for the repetitive/randomly-generated stuff, plus the world building and lore is interesting enough to make you want to explore and discover.

Re: No Man’s Sky One Year Later

#109
post #98

Earlier quoted context omitted.

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

Not to mention the huge loss of a learning opportunity to have players learn programming language basics for specific real world code

This smells of when industry shows up at a college and complains they aren't teaching them "what we use in the real world". After enough practice learning multiple fictional languages, learning the n+1th one should be a walk in the park! The important part is the game is fun and encourages learning. That the developer didn't choose to use an "actual" language to do so shouldn't ultimately matter if the concepts are sound, right?

Re: No Man’s Sky One Year Later

#110

Earlier quoted context omitted.

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

> Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler?

Fully agreed. I own TIS-100 but never saw the appeal. I can write actual programs in real-world programming languages that accomplish something, thank you!

This is why I found Factorio infinitely more engaging: theme matters! The game is still an assembler/automaton, but disguised as a sci-fi RTS game. By the time you realize you're actually programming, it's too late and you're having lots of fun conquering an alien planet.

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