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No Man’s Sky One Year Later

shamusyoung.com

91–100 of 144 posts

Re: No Man’s Sky One Year Later

#91
post #35

As a former amateur Twitch.tv streamer, I've always been fascinated by the rise and fall of internet personalities, and some of the biggest personalities seem to be game developers that found themselves in the spotlight. Someone made this very in-depth video about the fall from grace of Phil Fish, the creator of Fez: https://www.youtube.com/watch?v=PmTUW-owa2w It seems to me that the combo of high pressure and a guy…

Wait, let’s not conflate the cases you describe, where the trolling may have been and probably was malicious, with the case of No Man’s Land, where lead director flat out lied about the content of the game, and people who couldn’t control their hype fell for it and late raged. In the latter case, any professional shaming—which is the only shaming of Murray I’ve seen—is justified.

There should have been huge amounts of skepticism related to his claims. Every report I remember seeing reflected a great deal of skepticism.

I'm sorry, but if anyone fell for this, they need to take a look at their relationship with media.

I should also add that the reviews for games come out rather quickly. If you're not buying within the first day or two, the amount of detail available is quite high.

Re: No Man’s Sky One Year Later

#92
post #72

> No Man’s Sky inhabits this frustrating space alongside games like the nu Deus Ex games, the original X-Com, or the Mass Effect series. It offers something you just can’t get anywhere else, but it does so in a deeply flawed and annoying way. This really resonated with me. I have a whole pile of Steam games which have fascinating, unique traits, but are 'objectively' bad in that they failed to deliver a solid story,…

This may be off-point, but are there more polished attempts at new ideas out there that are worth checking out? I can't keep up with what's worth playing anymore, and don't have time to play every game hoping that it hits the mark. Anytime I check out the top ranking games, it's new Call of Duty's, Battlefields, Assassin's Creeds, or sports (blegh) and a whole host of games that disappear as fast as they show up. I'd…

Yes.

Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise)

Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3)

Factorio

Dwarf Fortress

Modded Dwarf Fortress Masterwork

Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design.

Risk of Rain

Endless Legend

Endless Space 2 (Amplitude releases a consistent and growing world of fantastic games with amazing and long-lived content releases).

(Just give Zachtronics all your money and take all their games, but in a particular order:)

Shenzen I/O

TIS-100

Spacechem

Infinifactory

Cities: Skylines (Paradox Interactive publishes does this and the next few, they're very good)

Europa Universalis 4

Stellaris

Great, thoughtful, engaging games are out there if you want them. Sadly, most people are filthy casuals now.

Zachtronics games in particular stand out as turning real world thinking and skills into fun games.

Re: No Man’s Sky One Year Later

#93
Looking at this from a totally different angle, I find the fact that we collectively have such a high standard for games to be such a positive signal that life today is moving along swimmingly. The fact that this is what bothers us (rather than a depression or a big war) is wonderful. (Or maybe I've just been reading too many history books recently.)

Re: No Man’s Sky One Year Later

#94
post #35

As a former amateur Twitch.tv streamer, I've always been fascinated by the rise and fall of internet personalities, and some of the biggest personalities seem to be game developers that found themselves in the spotlight. Someone made this very in-depth video about the fall from grace of Phil Fish, the creator of Fez: https://www.youtube.com/watch?v=PmTUW-owa2w It seems to me that the combo of high pressure and a guy…

Cosmo was shunned because he went looney tunes in a very short timespan. For those who don't really watch speedruns, what happened to him was really fucked up. - Lost in very important tournament. - Got depressed because of it. - Girlfriend left him. - More depressed. - Suddenly, "I'm actually a girl". I feel really really sorry for Cosmo, so much went wrong in his life in a very short timespan and he snapped.

While that is a possible sequence of events, it may have been a different cause/effect relationship. From what I saw losing the Nintendo World Championship wasn't something she was unhappy about and was glad to just be a part of it. Maybe girlfriend left because she couldn't handle the flack they were both receiving. Maybe transitioning is something Narcissa has been trying to suppress for a long time and finally couldn't anymore, and everything together happened.

I guess my point is, you really don't know all of that and you seem to be painting her in the worst possible light, which sort of is what I was talking about in my above comment. I can't say any of us would have been able to handle the same situation any better, same with No Man's Sky.

Re: No Man’s Sky One Year Later

#95
As a game designer this resonated with me: " it’s easy to say “yes” because you already wanted to have X and you’ve already thought about how you’d go about making it happen. People love you, your work is valuable, and you don’t want to say no. "

Along the way in my career I heard something that I remind myself to help me with this problem: "Promises are like babies, fun to make but hard to keep. "

Re: No Man’s Sky One Year Later

#96
Having read this article the only remaining real flaw in this game is - Sony. I'm sorry that I didn't know that it was actually Sony behind the publishing which backfired into the face of Jean Murray, and not Sony. Damn.

Re: No Man’s Sky One Year Later

#97
post #72

Earlier quoted context omitted.

This may be off-point, but are there more polished attempts at new ideas out there that are worth checking out? I can't keep up with what's worth playing anymore, and don't have time to play every game hoping that it hits the mark. Anytime I check out the top ranking games, it's new Call of Duty's, Battlefields, Assassin's Creeds, or sports (blegh) and a whole host of games that disappear as fast as they show up. I'd…

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games.

Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler?

I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have fun, but you learn a marketable skill in the process!

That's one of my major complaints about most of the "programming" games I've seen, in that most of the time, if I'm going to spend time writing code, I'd rather just hack on one of my projects then play a game with no real end-product. At least with personal projects, you wind up with an actual app at the end.

I did enjoy Spacechem and Infinifactory, though I didn't finish each before becoming bored.

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Re: No Man’s Sky One Year Later

#98

Earlier quoted context omitted.

Yes. Modded Minecraft (try All the Mods 3 on the twitch client, or (formerly my modpack) Resonant Rise) Challenge Pack Modded Minecraft (Currently Popular: Age of Engineering, Forever Stranded, Sky Factory 3) Factorio Dwarf Fortress Modded Dwarf Fortress Masterwork Poschengband & Tome4 represent the pinnacle (to me) of classic Roguelike design. Risk of Rain Endless Legend Endless Space 2 (Amplitude releases a consist…

I've never really understood some of the zachtronics games. Things like TIS-100 and Shenzen I/O confuse me. Why would I spend time learning some esoteric assembler that exists no where else, when you could take that same time and learn an actual assembler? I really, REALLY wish they had done something really clever, like targetted AVR opcodes or something for their vCPU. That'd make it so not only do you get to have…

Not to mention the huge loss of a learning opportunity to have players learn programming language basics for specific real world code

Re: No Man’s Sky One Year Later

#99
post #35

As a former amateur Twitch.tv streamer, I've always been fascinated by the rise and fall of internet personalities, and some of the biggest personalities seem to be game developers that found themselves in the spotlight. Someone made this very in-depth video about the fall from grace of Phil Fish, the creator of Fez: https://www.youtube.com/watch?v=PmTUW-owa2w It seems to me that the combo of high pressure and a guy…

Cosmo was shunned because he went looney tunes in a very short timespan. For those who don't really watch speedruns, what happened to him was really fucked up. - Lost in very important tournament. - Got depressed because of it. - Girlfriend left him. - More depressed. - Suddenly, "I'm actually a girl". I feel really really sorry for Cosmo, so much went wrong in his life in a very short timespan and he snapped.

It's not "He's actually a girl." She's a woman. Use the right pronouns.

Re: No Man’s Sky One Year Later

#100
I tried No Mans Sky a year ago and it was so utterly shallow and boring. Lots of breadth and zero depth. I tried the "foundations" update at some point, built a little base and... it felt empty and pointless and still utterly shallow. The game might have been "ok", or at least, I'd have been less harsh, if it didn't have a AAA price tag (and if Hello Games had been honest).

I did not try the next update, and while its added a lot of the originally promised features, from what I've heard and seen on youtube, it still looked shallow and lacking depth and substance. So I've given up hope that these 19 quintillion planets will ever be interesting enough for me to bother playing it again.

Also, regardless of whether they eventually pull of what was promised, it doesn't change the fact that Sean Murray mislead or even outright lied to everybody and that leaves an extremely bitter taste. I for one will never buy anything that Sean Murray touches or has anything to do with. So in many ways, the damage is done.

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