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No Man’s Sky One Year Later

shamusyoung.com

31–40 of 144 posts

Re: No Man’s Sky One Year Later

#32

Ugh NMS. Didn't get superhyped but bought it at launch, listened to that soundtrack by 65daysofstatic for a few weeks, played the game for about 30 minutes. It was just so boring. They had the tech to make universes but made the core gameplay so boring you didn't care. How is that possible? The game is now what it could have been, but it makes me uncomfortable even enjoying the game because I remember the dev lying o…

>> The game is now what it could have been

Do you mean that like "it's got as far as they can reasonably take it, it could never have been more than that" or "it has fulfilled everything that it was ever supposed to be"?

Because the former is a little tautological but likely correct, and I'd be surprised if it's really the latter.

Re: No Man’s Sky One Year Later

#33
post #12
post #10

Earlier quoted context omitted.

>NMS gets a lot of hate and I don't think it's deserved Should we just ignore all of the hype and promises made by the developer/publisher which were never delivered on? That's where the hate comes from. They promised something much more than what they delivered. Yes, they've made improvements, and that's great, but it still doesn't contain some of the biggest features promised while the game was still in dev. The ma…

They did what most "lean startups" did. They made an MVP, and iterated from there. The only difference is that their target audience were gamers who hivemind way more than most other markets.

A lean startup, done right, plans the MVP and promises only that, as a first iteration. Then, if necessary, they can pivot in a new direction with another MVP v2, or use the credibility from the execution of their first, viable, release, to raise support for a major expansion or three.

Re: No Man’s Sky One Year Later

#34
I found with NMS that I couldn't really see a game in it.

The planets were lovely, the creatures fascinating, but other than grind fuel and occasionally get eaten by something, there wasn't much gameplay.

With the later addition of base-building I was able to ... build a base. W00t.

Lovely tech, pretty planets and stuff... not much compelling to actually do.

Re: No Man’s Sky One Year Later

#35
As a former amateur Twitch.tv streamer, I've always been fascinated by the rise and fall of internet personalities, and some of the biggest personalities seem to be game developers that found themselves in the spotlight.

Someone made this very in-depth video about the fall from grace of Phil Fish, the creator of Fez: https://www.youtube.com/watch?v=PmTUW-owa2w It seems to me that the combo of high pressure and a guy with a combative personality combined with internet anonymity to create a really messy situation that drove him out of the business.

I've also followed Narscissa (formerly Cosmo) Wright's fallout in the speedrun community after coming out as transgender. Once one of the most popular streamers on Twitch, I'd imagine transitioning is hard enough, but transitioning in front of a studio audience of anonymous gamers would be next level.

And so the same seems to be with Sean Murray and No Man's Sky. Inexperience plus overpromising and really high expectations created the current situation.

I don't think any of these people are malicious and I don't really know how I would have advised them to do things differently. Edmund McMillen, the creator of Super Meat Boy and other indie games once said in a podcast interview that he hates showing people what he's making before it is done for this very reason.

Edit: I know the circumstances of these people are not identical, I'm just calling for more understanding and empathy instead of assuming the worst in everyone.

Re: No Man’s Sky One Year Later

#36
post #7

Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…

It's not just an openworld, it's "randomly" generated (from what I understand, the idea was to fix random generator's seed based on space coordinates, so that the same coordinates always produce the same planets). I can get that adding a story of even simple missions could be a challenge when doing so.

Re: No Man’s Sky One Year Later

#37
post #22
post #10

Earlier quoted context omitted.

>NMS gets a lot of hate and I don't think it's deserved Should we just ignore all of the hype and promises made by the developer/publisher which were never delivered on? That's where the hate comes from. They promised something much more than what they delivered. Yes, they've made improvements, and that's great, but it still doesn't contain some of the biggest features promised while the game was still in dev. The ma…

>Should we just ignore all of the hype and promises made by the developer/publisher which were never delivered on? That's where the hate comes from. They promised something much more than what they delivered. The people who pre-ordered should've waited till the reviews came out and then bought? I have rarely seen a level of delusion from a fan base than the one around NMS, they collectively hyped themselves to a leve…

>I have rarely seen a level of delusion from a fan base than the one around NMS

Just wait until star citizen crashes down hard

Re: No Man’s Sky One Year Later

#38

The UI is clunky and impossible to efficiently use. Compare the galaxy map to the one in Elite Dangerous in which it is far easier to control the camera. They meant well but they might be better restarting

Update 1.35 is improving that, you might want to check it out.

Re: No Man’s Sky One Year Later

#39

I found the gameplay at release enjoyable as a chill-out experience, much more my speed than first-person twitch-fests. I didn't mind that it was hyped far beyond what they delivered, its a game after-all. Maybe millennial gamers have more expectations than people who grew up on atari game cartridges? Haven't played it for months, but my expectations for any game is merely few dozen sessions of play maybe ~100 hours…

Wut. The company lied about the product. Isn't that fraud? And you say people were too harsh?

Damn millennials are too harsh, expecting developers to be honest! It’s just a game after all! /s

It’s because of such ridiculous attitude and low expectation that the gaming industry is at the state that it is—terrible.

Re: No Man’s Sky One Year Later

#40
post #34

I found with NMS that I couldn't really see a game in it. The planets were lovely, the creatures fascinating, but other than grind fuel and occasionally get eaten by something, there wasn't much gameplay. With the later addition of base-building I was able to ... build a base. W00t. Lovely tech, pretty planets and stuff... not much compelling to actually do.

Much like Zombocom, the only limit is yourself.
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