Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…
No Man’s Sky One Year Later
11–20 of 144 posts
Re: No Man’s Sky One Year Later
#12Earlier quoted context omitted.
Honestly - I loved the first iteration and have jumped in to play it again this time round. I love it still (again). It's changed a lot. It's upgraded again there is a tonne of stuff to do, lots to see and explore and plenty of "hooks" to give you the excuse to see them. NMS gets a lot of hate and I don't think it's deserved but hey if the author doesn't want to play it, then it's no skin off my nose. They can do wha…
>NMS gets a lot of hate and I don't think it's deserved Should we just ignore all of the hype and promises made by the developer/publisher which were never delivered on? That's where the hate comes from. They promised something much more than what they delivered. Yes, they've made improvements, and that's great, but it still doesn't contain some of the biggest features promised while the game was still in dev. The ma…
Re: No Man’s Sky One Year Later
#13Ugh NMS. Didn't get superhyped but bought it at launch, listened to that soundtrack by 65daysofstatic for a few weeks, played the game for about 30 minutes. It was just so boring. They had the tech to make universes but made the core gameplay so boring you didn't care. How is that possible? The game is now what it could have been, but it makes me uncomfortable even enjoying the game because I remember the dev lying o…
Re: No Man’s Sky One Year Later
#14Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…
Open world games are great for me. I can't stand it when a game locks me into a pattern.
Re: No Man’s Sky One Year Later
#15Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…
Re: No Man’s Sky One Year Later
#16Compare the galaxy map to the one in Elite Dangerous in which it is far easier to control the camera.
They meant well but they might be better restarting
Re: No Man’s Sky One Year Later
#17Open world games are notoriously disappointing. "What is this game supposed to be?" is a great question. Are you trying to explore? collect resources and upgrade grind? build things? combat (ground or space)? By being all these things, they became nothing. All encompassing space games (for example EVE) take years to build, usually in the form of updates after release. As for the UI. It looks like its designed so the…
Open world games are great for me. I can't stand it when a game locks me into a pattern.
Virtually every open world game has the same basic loop: collect, craft/buy/sell, build.
After that, it's just a question of how you motivate players to go through the loop: quests (Elder Scrolls), randomly generated threats (Minecraft, Terraria), multiplayer PC threats (WoW, EVE), etc.
Sounds like this author feels NMS fails to justify itself in this way.
Re: No Man’s Sky One Year Later
#18Play it your way.
Re: No Man’s Sky One Year Later
#19Ugh NMS. Didn't get superhyped but bought it at launch, listened to that soundtrack by 65daysofstatic for a few weeks, played the game for about 30 minutes. It was just so boring. They had the tech to make universes but made the core gameplay so boring you didn't care. How is that possible? The game is now what it could have been, but it makes me uncomfortable even enjoying the game because I remember the dev lying o…
I think all games should focus on one platform, the PC platform. Consoles drain developer's time and attention from making the actual game. And don't get me started on knuckle-dragging VR.
[1] http://www.vgchartz.com/game/84663/no-mans-sky/ [2] http://steamspy.com/app/275850
Re: No Man’s Sky One Year Later
#20Ugh NMS. Didn't get superhyped but bought it at launch, listened to that soundtrack by 65daysofstatic for a few weeks, played the game for about 30 minutes. It was just so boring. They had the tech to make universes but made the core gameplay so boring you didn't care. How is that possible? The game is now what it could have been, but it makes me uncomfortable even enjoying the game because I remember the dev lying o…
I think all games should focus on one platform, the PC platform. Consoles drain developer's time and attention from making the actual game. And don't get me started on knuckle-dragging VR.
And from a user point of view, PC gaming just got exhausting for me. Driver updates, keeping up with GPU upgrades... or I can plunk down some money on a box that Mostly Just Works. Yes, there's parts of console gaming that annoy me. I dislike having to have a PS4 and an Xbox One, which are like 80-90% of the same damn hardware, to play all the games I want. This goes doubly because the PS4 has marginally better hardware (minus the controller, which is improved from previous generations but not as comfortable as the Xbox controller) and the Xbox has outrageously better software, so I'm missing out on something no matter which console I'm using and I can't crossplay with friends on a different console. But those annoyances are small potatoes given how much time I've sunk into getting PC games to run optimally.