Hmm. This might be kind of blasphemous, but I think I'd recommend against the dragon book? As I remember, the emphasis in that book is on syntax-directed translation. I might argue that the less you're thinking about syntax and lexing/parsing crap the better. (For that reason: ignore other answers that tell you to learn about a particular parser generator (e.g. ANTLR). That's just fluff.)
Really, if you're coming to programming language design with the thought "I'm going to make an imperative, object oriented language" (with parallelism as an afterthought), you're doing it wrong. The world has enough of those already and you're going to invent something worse than what's already there.
Probably, instead of inventing a new language (say Matlab for matrix operations or Prolog for logical reasoning), you'd be better off implementing a library that handles the same concepts and embeds into another language (which is really what happened with Tensorflow or MapReduce to think of two examples).
(Grune's book "Parsing Techniques" is a great reference on parsing crap, but the secret is that if you design your grammar to be LL(1) you can parse your language using recursive descent: you only need a fancy parser if you designed a more complicated grammar (why'd you do that?))
Recommended book: The Reasoned Schemer. It's a cute (maybe too cute) book that shows how to implement a logic programming language (~datalog) using scheme as a base language. The Wizard book (structure and interpretation of computer languages) also has really cool examples that I think 60% of programmers I've worked with in industry don't fully appreciate.