to be completely pedantic, i already control all games i play with my mind... more seriously, i worked on a brain-computer interface (BCI) system a few years ago that was supposed to do directional control of a cursor from scalp EEG recordings. A $90 eye tracker worked an order of magnitude better and three orders faster.
> A $90 eye tracker worked an order of magnitude better and three orders faster. For VR, you could even just use the headset's forward-vector, making it like Cardboard's 'look to select' interface.
A Game You Can Control with Your Mind
31–40 of 48 posts
Re: A Game You Can Control with Your Mind
#32Re: A Game You Can Control with Your Mind
#33to be completely pedantic, i already control all games i play with my mind... more seriously, i worked on a brain-computer interface (BCI) system a few years ago that was supposed to do directional control of a cursor from scalp EEG recordings. A $90 eye tracker worked an order of magnitude better and three orders faster.
I've spent a lot of time working with EEG and pulling my hair out over garbage SNR, finnicky setups, and artifacts galore. I don't understand why so many folks try to go the route of using EEG as mouse/keyboard/generic HID for the masses, when (ignoring para/quadraplegics) most humans have no problem with computer input. There are tons of applications where the EEG can be used for what it's (sorta) good at: attention…
I bought into the OCZ NIA about a decade ago. Nice unit, but I was using it within about 2m of a set of AC/DC plugpack transformers. It had a SNR visualiser, and you could see it go increasingly ballistic as I moved my head towards and away from the powerboard.
I have my sincere doubts that EEG devices can ever function satisfactorily in residential homes. Too many microwaves and fridges, turns out there's a reason hospital EEGs are done in faraday cage rooms.
Re: A Game You Can Control with Your Mind
#34Would interpreting the EEG in terms of commands given work more reliably if there were more sensors? If so, why are there so few sensors? If not, why not?
First concern is cost, additional sensors of good quality are expensive (for example, a single g.Tec dry electrode costs about 100 euros). If you use gel electrodes (which are vastly superior to dry electrodes) then you add preparation time.
One of the biggest hurdles of EEG for games is practicality. People were annoyed when they had to spend a few seconds calibrating their Kinect, now imagine you would have to spend 5-15 minutes donning and calibrating the system each time you wished to play.
Re: A Game You Can Control with Your Mind
#35Earlier quoted context omitted.
I've spent a lot of time working with EEG and pulling my hair out over garbage SNR, finnicky setups, and artifacts galore. I don't understand why so many folks try to go the route of using EEG as mouse/keyboard/generic HID for the masses, when (ignoring para/quadraplegics) most humans have no problem with computer input. There are tons of applications where the EEG can be used for what it's (sorta) good at: attention…
Yup. IN fact, our application was locked-in patients. SSVEP BCI "works", but only if you can foveate on the target, which means you can move your eyes, which means you should use an eye tracker.
Re: A Game You Can Control with Your Mind
#36If you want to experiment with an EEG device, that works look at Muse. They emphasize meditation feedback, but you can access your EEG raw data. http://www.choosemuse.com/research/
I've been wanting to get one to try some ideas out, but trying to decide if the $200 is worth it. Do you have a muse? What do you use it for?
Re: A Game You Can Control with Your Mind
#37Re: A Game You Can Control with Your Mind
#38For real, this is one step before full VR reality and loss of humanity. Once people will have a choice between living there life and going full fantasy-mod of there choice there will be problems. It's nice that tech. goes forward, but we should step gently. Otherwise ''Roy: A Life Well Lived'' arcades will pop up everywhere.
Once they reach a sufficient level of technology, instead of going outward, they go inward. Creating Matrioshka Brains and living in virtual worlds.
Here's a video by the excellent Isaac Arthur: https://www.youtube.com/watch?v=Ef-mxjYkllw
Another one by Joe Scott: https://www.youtube.com/watch?v=EJOKb1_aBM0
If it indeed turns out that we are living in a simulation, then I guess the question then begs. Why not live in a simulation of your own rules and making? What would be so wrong with that?
Re: A Game You Can Control with Your Mind
#39For real, this is one step before full VR reality and loss of humanity. Once people will have a choice between living there life and going full fantasy-mod of there choice there will be problems. It's nice that tech. goes forward, but we should step gently. Otherwise ''Roy: A Life Well Lived'' arcades will pop up everywhere.
Re: A Game You Can Control with Your Mind
#40For real, this is one step before full VR reality and loss of humanity. Once people will have a choice between living there life and going full fantasy-mod of there choice there will be problems. It's nice that tech. goes forward, but we should step gently. Otherwise ''Roy: A Life Well Lived'' arcades will pop up everywhere.