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Making your first dollar from a SaaS project

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11–20 of 83 posts

Re: Making your first dollar from a SaaS project

#11
post #2

I've crashed and burned on SaaS enough that I'm very into the landing page approach -- don't build the product, but convince people you have so that they can click the "buy now" button. That way you feel more confident that the market exists while you're actually building it. After all the projects I've failed at, nothing is harder for me to do than spend 200+ hours on something without having a clue whether it will…

If I understand you correctly: You whip up a bootstrap page that describes the product with a 'beta sign-up & pay' button, and if enough people sign up and pay, you build it?

- What sort of demo do you have on the website? Or is it just a basic description of the product and a list of features?

- Does this mean you get payment processing setup before development every time?

- How do you manage returning money if you decide not to do it?

Re: Making your first dollar from a SaaS project

#12
post #6

Earlier quoted context omitted.

I'm curious, if you're willing to share, what were the projects you worked on that failed?

I built a competitor to Reddit and Digg (at the time) called RatherGather that had some differentiators that ended up not mattering to people. I wish I understood Metcalfe's Law better at the time. I built a mobile game called Roaring Racers where you had to use your voice to make your car move (roar louder, go faster). I built a stickers app for iOS stickers launch that allowed you to import anything. This one wasn'…

Roaring racers sounds like a brilliant idea! Where can I play it??

Re: Making your first dollar from a SaaS project

#13
post #6

Earlier quoted context omitted.

I built a competitor to Reddit and Digg (at the time) called RatherGather that had some differentiators that ended up not mattering to people. I wish I understood Metcalfe's Law better at the time. I built a mobile game called Roaring Racers where you had to use your voice to make your car move (roar louder, go faster). I built a stickers app for iOS stickers launch that allowed you to import anything. This one wasn'…

Roaring racers sounds like a brilliant idea! Where can I play it??

It came out maybe a year after the App Store launched, and the 100 copies I sold never justified maintaining it. It's long gone. Only way to play it would be an old iPhone that still has it installed and I don't even have one of those.

Re: Making your first dollar from a SaaS project

#15
post #11
post #2

I've crashed and burned on SaaS enough that I'm very into the landing page approach -- don't build the product, but convince people you have so that they can click the "buy now" button. That way you feel more confident that the market exists while you're actually building it. After all the projects I've failed at, nothing is harder for me to do than spend 200+ hours on something without having a clue whether it will…

If I understand you correctly: You whip up a bootstrap page that describes the product with a 'beta sign-up & pay' button, and if enough people sign up and pay, you build it? - What sort of demo do you have on the website? Or is it just a basic description of the product and a list of features? - Does this mean you get payment processing setup before development every time? - How do you manage returning money if you…

I usually just do believable screenshots and a call to action like, "Request a trial" or "Buy now" it depends on what it's for.

I never take any money I just log the actions people took on the site. If it's a buy button, then you can just say, "Thanks for your interest. We are launching soon."

Re: Making your first dollar from a SaaS project

#16

I don't want to hear about the first dollar you made. I want to hear about how you went from $40,000 to $80,000 MRR. That's the key area. This post is just an ego stroke for a guy who made $1.00 ($.96 after fees).

You think making a dollar after 200+ hours stroked his ego?

Re: Making your first dollar from a SaaS project

#17
To share our experience (we sell SAAS in financial services): our first solution took us 6+ months of development (one person) to get our MVP launched and another year to get people to use it actively without active outbound selling (that is to say it was sold but we had to hold your hand the whole way through).

Some thoughts: internally we consider the "V" in MVP to encompass not just what is the minimum you need to do to solve a problem but the minimum to solve a problem (worth solving) at a level someone is willing to pay you for the solution. That often is more extensive than a traditional MVP which is why SAAS solutions require so much up front development. Consumers are not fond of subscribing to services and businesses don't like beta products.

A couple additional thoughts as we now actively sell 4 SAAS services:

- to be successful in SAAS you need to build something people need. They say there are two types of businesses: painkillers and vitamins. If you're a vitamin you are 20x more likely to fail than a pain killer. The value prop is just too hard to communicate and people's attention spans are too limited - the more you understand the user / workflow / domain the better. I realize this may sound obvious but I do my best to pay forward the mentorship I received and I am shocked at how often I come across people trying to solve other people's problems as an outsider.

- with the exception of notable billion dollar startups we all love and read about daily, I believe the dream of "build it and they will come (register, put in their credit card and bam you're done) is just that, a dream. Yes organic growth is real but all my buddies who have successful SAAS companies spent a ton of time and effort selling them before that organic growth kicked off. This could be an east coast vs west coast thing as my network is hitting niche workflows but worth sharing regardless.

Re: Making your first dollar from a SaaS project

#19
post #16

I don't want to hear about the first dollar you made. I want to hear about how you went from $40,000 to $80,000 MRR. That's the key area. This post is just an ego stroke for a guy who made $1.00 ($.96 after fees).

You think making a dollar after 200+ hours stroked his ego?

Yes, I do think that. It was a promotional piece for his SaaS.

Re: Making your first dollar from a SaaS project

#20

I don't want to hear about the first dollar you made. I want to hear about how you went from $40,000 to $80,000 MRR. That's the key area. This post is just an ego stroke for a guy who made $1.00 ($.96 after fees).

Ill take a crack at this though I'm going to paraphrase and ignore thousands of small details but here was my experience:

At the time we were making 40k we only had one product. As such, growth could only come from either: a) winning new clients with the service we had as is ("sell what you have to more people") b) adding new functionality we knew our clients would be willing to pay more for ("figure out a way to upsell what you currently have") or C) create a new service altogether that you could cross sell ("find something else to sell them")

We did a combination of a and c.

Strategy A is clear-cut. If you want to make more money go find more people to buy what you have. Of course, this is easier said than done. Is your solution any good? Is the problem worth solving? Is the lifetime customer value sufficiently higher than your customer acqusition cost? All of these things play a roll here. For us, I think all of the above were true. Our biggest challenge is we sell to enterprise and financial services at that which requires a robust outbound sales process (in other words, no one is going to sign up for our tools because of a twitter post or mention in a news paper). The key takeaway about this is that to grow a SAAS solution, you need to be thinking about how you are going to sell it from day one. Internally we are constantly asking ourselves "how do we merchandise this?" (I realize that is not the best word but it captures a lot of things you need to be thinking about). We don't initiate development of any feature or product without seriously considering and designing a sales strategy around it.

Strategy C (cross sell) is worth highlighting here. I believe people mentally don't like paying more for the same service once they have been anchored to a price point regardless of how much value they get from it. As such, I spend a lot of my time pondering services or tools that I can cross sell. People like vendor consolidation and once they know like and trust you it's easy to get them to open up about other solutions. Because they are distinct solutions you can start the pricing discussion from scratch and command higher fees. Another huge benefit is bundling always improves attrition and can become a major barrier to entry to the extent you are in a competitive space.

That's not to say B isn't important, we are constantly innovating. I find pricing to be a bit more sticky in the SAAS space so improving a product is more about creating moats, reducing attrition, building brand etc.

Not sure this answer will help as there are a lot of "it depends on what you are doing for who imbedded in my answer".

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