An algorithm that recreates 3D objects from tiny 2D images
21–30 of 37 posts
Re: An algorithm that recreates 3D objects from tiny 2D images
#22Well I'm sorry but I think more is going on than the article describes. For example the red pickup truck. There is no way the algorithm could create that model from that image only (depth of the trunk). So my guess is that they use the tiny picture to search a database for similar pictures and then create a model with all that data.
The fact that all the objects are symmetric (at least in the examples) helps a lot.
Re: An algorithm that recreates 3D objects from tiny 2D images
#23This paper from a while back acomplishes this too. https://github.com/chrischoy/3D-R2N2
Re: An algorithm that recreates 3D objects from tiny 2D images
#24Well, surface rendering is how almost all 3d work is done already, that's definitely not a breakthrough. You can probably spend an entire career never dealing with voxels.
What this article never mentions (surprisingly) is that this paper is about neural networks. I'm not an expert, but as I understand the article, voxel representations have been the standard specifically when building neural networks to turn 2d images into 3d. The main idea is that you can build a network that only renders high-resolution voxels when close to the surface of the model, and renders very low-resolution voxels everywhere else (say, on the inside of the model). This means you can both represent much larger models memory-wise, but also that you're not having to run the NN computations on voxels that are not likely to change, since everything "inside" of the model you probably guessed correctly pretty quickly.
Here's the paper's abstract, much better at explaining itself than the article:
"Recently, Convolutional Neural Networks have shown promising results for 3D geometry prediction. They can make predictions from very little input data such as for example a single color image, depth map or a partial 3D volume. A major limitation of such approaches is that they only predict a coarse resolution voxel grid, which does not capture the surface of the objects well. We propose a general framework, called hierarchical surface prediction (HSP), which facilitates prediction of high resolution voxel grids. The main insight is that it is sufficient to predict high resolution voxels around the predicted surfaces. The exterior and interior of the objects can be represented with coarse resolution voxels. This allows us to predict significantly higher resolution voxel grids around the surface, from which triangle meshes can be extracted. Our approach is general and not dependent on a specific input type. In our experiments we show results for geometry prediction from color images, depth images and shape completion from partial voxel grids. Our analysis shows that the network is able to predict the surface more accurately than a low resolution prediction."
Re: An algorithm that recreates 3D objects from tiny 2D images
#25Well I'm sorry but I think more is going on than the article describes. For example the red pickup truck. There is no way the algorithm could create that model from that image only (depth of the trunk). So my guess is that they use the tiny picture to search a database for similar pictures and then create a model with all that data.
Re: An algorithm that recreates 3D objects from tiny 2D images
#26See section 4 of the paper - they train on a set of 3d models from some 'ShapeNetCore' dataset, from which they generate sample inputs (renderings of the model with randomized viewpoint and lighting) and corresponding target outputs (voxelized model).
They train specialized networks for different classes of objects 'aeroplanes, chairs and car', so reconstructing on all classes at the same time probably still has some issues.
An interesting point about their use of this coarse-to-fine progression that the article omits: they do the same trick for training their net - first train to predict the coarse voxels, and when those work start predicting the next level.
Re: An algorithm that recreates 3D objects from tiny 2D images
#27This article is confusingly written. Its explanations sound silly to anyone even a little familiar with 3d, since it spends the first half of the article explaining that this "breakthrough" is "computationally clever and forehead-slappingly simple", the breakthrough being that you can represent things as surface-models instead of voxels. Well, surface rendering is how almost all 3d work is done already, that's defini…
> So first his system renders a 3D reconstruction of the 2D image in very low resolution [...] Next, do a higher-resolution render of the area you kept.
Where apparently the author seems to think producing a 3D reconstruction of a 2D object is trivial even though that's what the paper is about.
Re: An algorithm that recreates 3D objects from tiny 2D images
#28This article is confusingly written. Its explanations sound silly to anyone even a little familiar with 3d, since it spends the first half of the article explaining that this "breakthrough" is "computationally clever and forehead-slappingly simple", the breakthrough being that you can represent things as surface-models instead of voxels. Well, surface rendering is how almost all 3d work is done already, that's defini…
I was stumped by that as well. It spends half the text explaining the well-known parts (surface models) and then mentions the actual contribution completely in passing: > So first his system renders a 3D reconstruction of the 2D image in very low resolution [...] Next, do a higher-resolution render of the area you kept. Where apparently the author seems to think producing a 3D reconstruction of a 2D object is trivial…
Re: An algorithm that recreates 3D objects from tiny 2D images
#29This article is confusingly written. Its explanations sound silly to anyone even a little familiar with 3d, since it spends the first half of the article explaining that this "breakthrough" is "computationally clever and forehead-slappingly simple", the breakthrough being that you can represent things as surface-models instead of voxels. Well, surface rendering is how almost all 3d work is done already, that's defini…
I was stumped by that as well. It spends half the text explaining the well-known parts (surface models) and then mentions the actual contribution completely in passing: > So first his system renders a 3D reconstruction of the 2D image in very low resolution [...] Next, do a higher-resolution render of the area you kept. Where apparently the author seems to think producing a 3D reconstruction of a 2D object is trivial…
Re: An algorithm that recreates 3D objects from tiny 2D images
#30I'm looking at the second example from the image in the article - the blue plane - and can't work out how the algorithm could possibly infer a second wing from that picture.
Presumably the neural network was trained on a dataset where all planes had two wings, so it will predict planes with two wings.
Look at the chairs' legs, where it's transforming the flat base of the rotating chair into something that looks as wheels, and where it's completely missing the bars connecting the legs in the second tall chair.