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Cuberite – A lightweight, fast and extensible game server for Minecraft

cuberite.org

1–10 of 27 posts

Re: Cuberite – A lightweight, fast and extensible game server for Minecraft

#3
post #2

What makes this a goos alternative? How does it handle ghost blocks for example?

Currently the server doesn't do collision checks with Players, so you wouldn't notice ghost blocks. It does make it allot easier for hackers though.

What makes it a good alternative is that it's reasonably lightweight. We currently have a server running on a RasPi 1 B where people can build structures for the world generator: https://forum.cuberite.org/thread-1372.html

Re: Cuberite – A lightweight, fast and extensible game server for Minecraft

#4
post #2

What makes this a goos alternative? How does it handle ghost blocks for example?

The performance of the official server implementation is pretty awful. Notch was never a good programmer by any stretch of the imagination (go check out old tree decay code) so you have pretty much nowhere to go but up, especially when you're rewriting the server in a language that allows you to more manage memory more precisely.

Re: Cuberite – A lightweight, fast and extensible game server for Minecraft

#5
The multiworlds support looks very interesting. Currently I host about 4 worlds on my Mac for my kids and their school friends. I have 4 instances of the server running on my Mac, each running over different ports, with port-forwarding configured on the home router. This looks rather less cumbersome. Cheers!

Re: Cuberite – A lightweight, fast and extensible game server for Minecraft

#6
post #2

What makes this a goos alternative? How does it handle ghost blocks for example?

Extensibility. Official server still doesn't have plugin API and it is closed-source so it can't be modified. Almost everyone uses spigot/bukkit/sponge because vanilla server lacks many features, but these are dirty hacks based on disassembly.

Re: Cuberite – A lightweight, fast and extensible game server for Minecraft

#10
post #6
post #2

What makes this a goos alternative? How does it handle ghost blocks for example?

Extensibility. Official server still doesn't have plugin API and it is closed-source so it can't be modified. Almost everyone uses spigot/bukkit/sponge because vanilla server lacks many features, but these are dirty hacks based on disassembly.

Does your new server have the ability to support these old plugins at all? Doesn't look like it does.
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