I know it has been mentioned a lot the past few days, but since the articles keep flowing about it I'll mention it again: It's a great feat and kudos to the openai team, but it is VERY unfair for the human players who rely on a sensory interface vs a direct API connection. That's unlike chess or go where the interface isn't important. The really impressive feat will be an AI that uses the same sensory information to…
I completely disagree. An API is software's natural input mechanism just like the senses are a human's natural input mechanism. Having the AI use human senses unfairly handicaps it. More importantly, however, is that this is not the key problem. The key problem is teaching the AI strategy and tactics. What heroes to pick? Where to lane them? When to rotate? What items to buy? What spells to level up? What enemies to…
Not only do challenges come in the form of input mechanism but potentially many rewards as well in terms of how humans process and off-load information.
While I don't think DotA would be the most important example, I think having a more realistic interface is a good step.
[1] https://en.m.wikipedia.org/wiki/Embodied_cognition artificial intelligence section probably most relevant